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Old 02-16-09, 08:46 PM   #1
peabody
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Quote:
Originally Posted by jmardlin
Quote:
Originally Posted by peabody
I am requesting help from anyone that understands the damage zones. I know there is a lot to it but if you could explain the entries in zones.cfg it would be a help to get me started. For example what they affect and something like "A higher number for this would do that." type of answer.

[EngineRoom]
Category=Engines Room
Multiplier=5.000000
Flotability=35.0
HitPoints=150
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05
FloodingTime=120
CargoType=None
Crash Depth=15

And in the ship.zon file. Are the spheres linked to hitpoints and the boxes affect damage to specific zones in the zones.cfg. I just don't understand the cause/effect relationship here.
I realize there is no simple answer to this question but any help is appreciated.

Thank you,

Peabody
I am relatively sure that spheres are for the hull hit points and the boxes are for the compartments of the ship and weapons. Critical is if it affect the ship sinking or not. Raising hitpoints and flooding time would decrease the total damage flooding time would make it take longer to flood. Flotability should show how much effect the compartment being flooded would have on the ship raising it would make the ship sink easier or list more.
Thanks, every little bit helps to understand how this stuff works. The Critical stuff had me a bit confused.

Peabody
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Old 02-20-09, 08:43 AM   #2
elanaiba
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Spheres are for collision... boxes are for damage, zones. Each box has a type setting with properties defined in zones.cfg

Look for one of my very old posts somewhere in the archives?
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Old 02-20-09, 10:49 AM   #3
peabody
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Quote:
Originally Posted by elanaiba
Spheres are for collision... boxes are for damage, zones. Each box has a type setting with properties defined in zones.cfg

Look for one of my very old posts somewhere in the archives?
Thank you, I will do that.

Peabody
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Old 10-23-11, 03:40 PM   #4
chrysanthos
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you are correct my friend peabody after 2 months of arguing with my computer trying to figure out where the hell are those damage zones i finally found them now the hard part starts....i start with your kongo and open ONLY the damage boxes and i change only the part it says armor-1 to 15....nothing so far no damage again...anyway i will try to the spheres tommorow after work...maybe i got lucky there see ya
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Old 10-23-11, 09:54 PM   #5
peabody
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Quote:
Originally Posted by chrysanthos View Post
you are correct my friend peabody after 2 months of arguing with my computer trying to figure out where the hell are those damage zones i finally found them now the hard part starts....i start with your kongo and open ONLY the damage boxes and i change only the part it says armor-1 to 15....nothing so far no damage again...anyway i will try to the spheres tommorow after work...maybe i got lucky there see ya
Well, I asked that over two years ago....

The damage is a combination of zones.cfg, the ship's UPC file and the ship's .zon file. In your case with the Kongo, the damage zones in the upc are from the sub files, but the damage zones in the .zon file are from the ship. So what that means is the ship WILL and does take damage, it can be sunk but it will not show in the damage screen on the "sub/ship".

As you know in order to make a ship playable it must have some of the sub's components so that is why there are ship files and sub files in the Kongo. And the zone numbers in the kongo.zon file do not match the numbers in the kongo.upc file, therefore the damage will not show no matter how much you change the values. All the zones have to be redone and as I mentioned to you before when I built the ships I did not know how. And now I do not have the time....

For example: If you look in the Kongo.zon you will find a zone controller with a type 81 zone. (in the Zones.cfg that is a "platform"). But if you do a search for that zone in the Kongo.upc or upcge (I forget which one it is) you will not find that zone. Therefore the damage will not show.

Peabody
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