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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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Nice one. I really like the shape of this ship.
I know it's WIP, but maybe couple things I dare to point out: 1. UVW mapping - there are small remains of doors right on the edges of the forward bridge. ![]() 2. Some texture stretching on the stern bridge. You can spot this easily because of the stretched rescue wheel (more oval than a circle). 3. Stern bridge (last picture). You got doors right on the edge of both corners. I don't think they would be placed like this in real life. I hope you don't mind a bit of constructive criticism. I am a fan of your fine work. |
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#2 | |
Silent Hunter
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@Sailor Steve - yes; I would just check the T-2 tanker site for any names. If I find out that there were any more tankers like this I will let you know. It's been a little odd working on this ship - I think it's one of my better tanker models but the design looks pretty unattractive, with the enlongated deck and tiny funnel. Not to mention that they seem to have had some extremely dangerous design flaws. |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Interesting tanker
I would have to ask any chance of any smaller ships ?? Still have the last beta of the MFM ingame as career still running While have noticed no trouble in your ships spawning esp in convoys I have noticed massive tonnage figures on return to port - not far off a million tonnes in 13 patrols ![]() ![]() Few 2000 tonners to offset the many 4\5500 tonners might be a good idea |
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#4 | |
Silent Hunter
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Thanks. |
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#5 |
Silent Hunter
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@BBW: I have a few more styles of 3000 - 3800 ton merchants in the pipeline. Only thing is I am worried about making ships that have too many design similarities. Here are two of the new vessels:
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#6 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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http://www.vidamaritima.com/2009/02/...-provence.html. A good picture of torpedo effect in a ship. Give a try. Spanish ships but many build in England. Follow links at the right, many pictures. Odd merchants from 300 to 4000 ton. By the way: I love first new vessel ![]() Gobeo Vida Maritima courtesy
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Will send you the career later Iam
Tied up tonight And not in a fun way :rotfl: |
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#8 | |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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![]() I'm first time see it... Really - you need run War Elite - in it mod 500000 before end war is dream near reallity. All ships what made IABL is very good, but you results it's not true made ingame origins. As I understand (and see in you results) in GWX not really torpedo defectes. May be I unright, may be... My results in War Elite: Patrols: 1 - 19704 grt (01.09.39 - 14.10.39) 2 - 14.11.39 - 05.12.39 - 66898 grt 3 - 05.01.40 - 04.02.40 - 18165 grt 4 - 14.03.40 - 10.04.40 - 46793 grt 5 - 19.05.40 - 21.06.40 - 40705 grt 6 - 25.07.40 - 20.08.40 - 19872 grt 7 - 20.09.40 - 17.10.40 - 49204 grt 8 - 05.01.41 - 17.02.41 - 72216 grt So all results like real tonnage sunk. As I made - plus MFM beta with current ships. Last edited by denis_469; 02-17-09 at 12:04 PM. |
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