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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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I stumbled upon this rather neat effect while tinkering with 2/0 nodes with Apollo. I don't yet fully understand why changing this one value does this but I'm investigating. It appears that it has something to do with the alpha component in the TGA. I'd say this Turm has seen some better days. Looks like someone forgot to replace the sacrificial anodes during PMs...
![]() edit: extracted out the TGAs and none of them have alpha channels so it's not the alpha component causing this. Hmmm..... Last edited by TheDarkWraith; 02-15-09 at 09:44 AM. |
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#2 |
Black Magic
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ok now I'm just having fun. Made a ghost ship to see if it would work.....creepy....
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#3 |
Pacific Aces Dev Team
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That looks like a skin done by Yamato9 for the Type IX called "U-505 Lion" IIRC
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One day I will return to sea ... |
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#4 | |
Black Magic
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Are you talking about the rusted out one with the holes? That was done by changing one value in the type 2/0 nodes. Stock 1.4b VIIb used on that one also. Can't quite figure out what this one value is actually doing though to the maps (TGAs). |
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#5 |
Stowaway
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I attempted a ghost ship with S3D once, problem with it was the damn torpedo tubes and periscopes screwed up the opacity and didn't make it look right at all. That green one looks pretty cool though
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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What one value was it?
Opacity, Diffuse color, Specular color, Specular strength, Glossiness, or Emissive? (also 2-sided cull and disable z-buffer check boixes possible) tater |
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#7 | |
Pacific Aces Dev Team
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![]() May be you found a hidden controller put there to "deteriorate" the U-Boat as the patrol goes by. Wouldn't surprise me at all if there was another one for having beards grow ![]()
__________________
One day I will return to sea ... |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Might be a weathering texture, and set opacity to 0, and goes invisible.
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