SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion > Jutland
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-15-09, 08:46 AM   #2
CaptHawkeye
Weps
 
Join Date: Mar 2008
Posts: 354
Downloads: 1
Uploads: 0
Default

The AI isn't really "dumb" as much as it's just trying to do its job. IE: Win the war. Dogger Bank basically calls for the AI to think on a widely strategic sense. (IE: Sheer could gain nothing from trying to fight Beatty's cruisers and may just expose himself to the Grand Fleet.) The problem is the battle AI doesn't think that way and has little concept of self-preservation unless it is TOTALLY outnumbered and outgunned.

Besides, none of Jutland's scenarios are designed to play out exactly like they did in history. They start out that way but the beauty of the game is that after the initial dispositions are set, *you* are writing history now. Who'd want to play Jutland if all the battles played exactly like they were supposed to anyway? I'll read a book in that case.
CaptHawkeye is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.