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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Weps
![]() Join Date: Mar 2008
Posts: 354
Downloads: 1
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The AI isn't really "dumb" as much as it's just trying to do its job. IE: Win the war. Dogger Bank basically calls for the AI to think on a widely strategic sense. (IE: Sheer could gain nothing from trying to fight Beatty's cruisers and may just expose himself to the Grand Fleet.) The problem is the battle AI doesn't think that way and has little concept of self-preservation unless it is TOTALLY outnumbered and outgunned.
Besides, none of Jutland's scenarios are designed to play out exactly like they did in history. They start out that way but the beauty of the game is that after the initial dispositions are set, *you* are writing history now. Who'd want to play Jutland if all the battles played exactly like they were supposed to anyway? I'll read a book in that case. |
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