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#7 | |||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
[UserPlayerUnit 1.Compartment 1.EquipmentSlot 3.Equipment] ID=IXElectricEngine NameDisplayable=Electric Engine EquipmentInterval=1900-01-01, 1999-12-31 EquipmentSlotType=GatoEEngine ExternalLinkName3D=NULL FunctionalType=EqFTypeEngineElectric Hitpoints=100.000000 EfficiencyHumanFactor=0.573281 EfficiencyMechanicFactor=1.000000 Efficiency=0.573281 Damage=0.000000 This is the one I figured created the number you are looking for, but did not do any testing to prove it. But may be worth a look. DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,small malfunction,0,0,NULL,0.3,0.4,2.66403 DamageDescription2=NULL,0.2,0.6,0,1,1,Misaligned Axis,0,0,NULL,0.5,0.4,2.43818 DamageDescription3=NULL,0.6,1,0,1,1,fuse blown,0,0,NULL,1,0.2,27.0447 Since you have zero damage at start, I would think that the zon files would created the amount of damage but this is where that amount would be stored. I am just guessing here, but you could probably put in a value then load the game (if it will load) and see if the number you are looking at changes. My problem is trying to figure out which save game goes with which "saved game" they don't seem to use the names you save it under. Just my 2 cents and I may be way off here. Peabody
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