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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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This is a request to OLC or anyone who has the proper modding skills to do or explain a bit how to do an OLC environment mod for a more constant weather.
The idea is to make a set of two scene.dat files like this: 1) One where the waves are small to medium and clouds light wihite to light, in fact replacing the stormy weather with a more mild one. This scene.dat would be ideal for patrols in the Mediterranean, Indian Ocean and Central Pacific or Caribbean (Yes I know those zones see sometimes heavy storms but they are less frequent than in the current game's weather patterns) 2) One where the waves are always medium and the clouds grey to dark grey. This would be in fact an "North Atlantic" and "Arctic Ocean" file, with more constant bad weather and almost never good weather, but where waves never reach the storm size. What I want is to eliminate the stormy weather, when waves are constantly covering your watch crew and you can't play effectively anymore, a pattern that comes too often for my taste and kills much of the fun. At the same time, I want to get a more realistic weather pattern according to the areas I'm patrolling in. Would this be possible? Is it a heavly load of work? Can at least someone point me which parameters of the scene.dat file have to be modified for having this?
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One day I will return to sea ... |
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#2 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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ok ?
http://www.subsim.com/radioroom/show...RealWeatherFix
![]() But, if you need the parameters, PM to me, or, better, to Stiebler ![]() (parameters: not only inside scene.dat, but in the beginning of Campaigns files too.) |
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#3 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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A good place to start might be taking a look at the "Real Weather Fix 2" files and seeing which ones were involved with the making of that mod.
Good luck, Hitman! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Interesting idea
And if I am not mistaken one that can be used with SH3commander Drop your scene dats into the Flotilla folders and the correct dat is auto selected Much the same as the 29th uses a diff sea colour Using the Env.cfg SH3 Commander\Flotilla\907\data\Env As does the 11th SH3 Commander\Flotilla\906\data\Env |
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#5 |
Hellas
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hello hitman ,do a quick experiment,
open scene.dat and go to envsim-->wind-->waveproperties at [3] situation ,after the line 'windspeed=15' change all the values with the values that you read from [2] situation but leave the seaspeed as it is. now if you think that the waves at heavy seas are too small go again at [3] situation and at scale values set the Y value to a bit higher number.keep that till you find the hight that you like its a quick and easy to do experiment. tell me what you got... bye |
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#6 |
Pacific Aces Dev Team
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I can't find that entry in the current GWX 16km mod
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One day I will return to sea ... |
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#7 | |
Hellas
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![]() Quote:
asuming that you are talking of olc's gwx 16 km mod ,just check it and its all in there |
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