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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Storm Eagle Studios
![]() Join Date: Jan 2009
Posts: 55
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Looks like we cant hide from you no matter where we go...
Ok you got me... Take me to your...... Who do you work for? |
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#2 |
Lucky Jack
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I really do not understand the concern or upset over data rights and protection programs in this game or any game for that matter.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 | |
Ocean Warrior
![]() Join Date: Mar 2004
Posts: 3,485
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em2nought is ecstatic garbage! |
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#4 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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#5 | |
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
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Starforce was a complete abonination, I agree. Besides sinking roots all through your system files that were nearly impossible to get rid of, IMHO the worst part about it was that it poisoned the whole world against the entire DRM concept. When folks hear "DRM", they think of Starforce, or perhaps Spore which is bad in different ways, and go on the warpath. Our DRM has nothing in common with Starforce or Spore's system. It does nothing to your system; it's all within the game itself. If you uninstall our game, there's no trace of our DRM left on your system. And while it's still on your system, it affects nothing else on your system. You have unlimited uninstalls and reinstalls. You download the game onto as many computers as you want and easily transfer the license between them all as often as you want.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#6 |
Lucky Jack
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I see nothing wrong with this DRM. It is the nature of games today. They come with a copywrite protection system. There is no way around this as far as I can tell. Oh well, my game fires up and my computer is just fine. What is the worry
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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DRM stands for Digital Rights Management, actually.
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#8 | |||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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That theft remark was completely unnecessary. What I said was no one has to buy products only because they are in large supply. Living for the moment = be happy that something runs at the moment, without knowing whats really going on.
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#10 | ||
Ocean Warrior
![]() Join Date: Mar 2004
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em2nought is ecstatic garbage! |
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#11 | |
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
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Dial-up is perfectly adequate for the game phoning home. Bandwidth matters not a bit for that; all it has to do is make contact. Seriously, doesn't your telephone work just fine for vox? I myself live way out in the boonies so only have broadband via satellite, and I only got that about a year ago. Thus, much of my work on Jutland, and everything I did with the RJW game, was over dial-up. This never caused me any problems other than the long time required to download files. And because I have a development build, my DRM is WAY harsher than the retail version. In fact, dial-up in my experience is far more reliable at making contact than satellite, it's just way slower when it comes to downloads. So I'm somewhat at a loss to know why you think our DRM won't work for you because you've got dial-up. That certainly doesn't match my own observations.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#12 | |
Ocean Warrior
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em2nought is ecstatic garbage! Last edited by em2nought; 02-15-09 at 03:41 PM. Reason: messed up html or whatever it is |
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#13 | |
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
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Our autopatching really isn't that big a deal even for dial-up, however. First off, it's not really automatic, it's optional. The automatic part is that the game always checks if there's a patch available, but then it asks you if you want to download it. If you say "no", the game will still work just fine, but of course won't have whatever fixes are in the patch. The game will ask you again if you want the patch next time you run it, so saying "no" isn't forever. Second, the vast majority of our autopatches are only 1-2 megs. Even my old 23.6K dial-up could get them in the time it took me to pump bilges and get another beer. Only on very rare occasions is one of our patches even 10 megs. When one of these came along, I would decline it to start with and then download it overnight. So really, the only thing dial-up can't handle is the initial download. The RJW game is about 350 megs and Jutland is about 620. But these are installers, so you can get them at a hotspot on your laptop, then copy them to and install them on your desktop when you get home. After that, the desktop's dial-up can handle the autopatching.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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