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Old 02-11-09, 01:18 AM   #1
Lempereur1
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Default So you found me..

Looks like we cant hide from you no matter where we go...

Ok you got me...

Take me to your......

Who do you work for?
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Old 02-11-09, 12:39 PM   #2
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I really do not understand the concern or upset over data rights and protection programs in this game or any game for that matter. Maybe one day someone can explain it to me. Until then, I play the games and not worry about protection programs, etc.
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Old 02-12-09, 04:00 AM   #3
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Quote:
Originally Posted by Lempereur1
Who do you work for?
The makers of Starforce, we're just mad that you came up with DRM worse than ours.
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Old 02-13-09, 10:56 AM   #4
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Quote:
Originally Posted by em2nought
Quote:
Originally Posted by Lempereur1
Who do you work for?
The makers of Starforce, we're just mad that you came up with DRM worse than ours.
No more. This wannabe developer seems to suffer from the same delusions, game appears to be extremely unpopular, too
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Old 02-13-09, 12:49 PM   #5
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Quote:
Originally Posted by em2nought
The makers of Starforce, we're just mad that you came up with DRM worse than ours.
That's not in any way an accurate statement.

Starforce was a complete abonination, I agree. Besides sinking roots all through your system files that were nearly impossible to get rid of, IMHO the worst part about it was that it poisoned the whole world against the entire DRM concept. When folks hear "DRM", they think of Starforce, or perhaps Spore which is bad in different ways, and go on the warpath.

Our DRM has nothing in common with Starforce or Spore's system. It does nothing to your system; it's all within the game itself. If you uninstall our game, there's no trace of our DRM left on your system. And while it's still on your system, it affects nothing else on your system. You have unlimited uninstalls and reinstalls. You download the game onto as many computers as you want and easily transfer the license between them all as often as you want.
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Old 02-13-09, 02:40 PM   #6
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I see nothing wrong with this DRM. It is the nature of games today. They come with a copywrite protection system. There is no way around this as far as I can tell. Oh well, my game fires up and my computer is just fine. What is the worry
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Old 02-13-09, 06:00 PM   #7
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DRM stands for Digital Rights Management, actually.

Quote:
Originally Posted by AVGWarhawk
I see nothing wrong with this DRM. It is the nature of games today. They come with a copywrite protection system. There is no way around this as far as I can tell.
Well I think It is a bit like pay TV, there's always a way around which is to avoid it.

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Oh well, my game fires up and my computer is just fine. What is the worry
Sure some people are happy to live for the moment.
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Old 02-13-09, 06:05 PM   #8
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Quote:
Originally Posted by GlobalExplorer
DRM stands for Digital Rights Management, actually.

Quote:
Originally Posted by AVGWarhawk
I see nothing wrong with this DRM. It is the nature of games today. They come with a copywrite protection system. There is no way around this as far as I can tell.
Well I think It is a bit like pay TV, there's always a way around which is to avoid it.

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Originally Posted by AVGWarhawk
Oh well, my game fires up and my computer is just fine. What is the worry
Sure some people are happy to live for the moment.
Sure, just like pay TV, getting around paying is well, theft. I guess that is part of living in the moment? If the protection right really bothers anyone, then the option is to not load the game. I have never had an issue with any protection device on a game. That includes SF. -shrug-
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Old 02-13-09, 06:37 PM   #9
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That theft remark was completely unnecessary. What I said was no one has to buy products only because they are in large supply. Living for the moment = be happy that something runs at the moment, without knowing whats really going on.
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Old 02-15-09, 01:52 AM   #10
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Originally Posted by Bullethead
Quote:
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The makers of Starforce, we're just mad that you came up with DRM worse than ours.
That's not in any way an accurate statement.
Let me quantify that, to someone still using a dial-up connection SES DRM/patching is worse than a game having starforce. At least with starforce I could still play Enigma Rising Tide, that is until I had to reformat and throw away my cdrw. Steam is just as bad to me. FWIW
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Old 02-15-09, 11:03 AM   #11
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Quote:
Originally Posted by em2nought
Let me quantify that, to someone still using a dial-up connection SES DRM/patching is worse than a game having starforce. At least with starforce I could still play Enigma Rising Tide, that is until I had to reformat and throw away my cdrw. Steam is just as bad to me. FWIW
Apart from making the patches take longer to download, how does dial-up make things worse? All you have to do make contact at the start of the game, you don't have to maintain it during the game. And as mentioned above, you don't even need to make contact at all for days at a time, with no ill effects.

Dial-up is perfectly adequate for the game phoning home. Bandwidth matters not a bit for that; all it has to do is make contact. Seriously, doesn't your telephone work just fine for vox?

I myself live way out in the boonies so only have broadband via satellite, and I only got that about a year ago. Thus, much of my work on Jutland, and everything I did with the RJW game, was over dial-up. This never caused me any problems other than the long time required to download files. And because I have a development build, my DRM is WAY harsher than the retail version. In fact, dial-up in my experience is far more reliable at making contact than satellite, it's just way slower when it comes to downloads.

So I'm somewhat at a loss to know why you think our DRM won't work for you because you've got dial-up. That certainly doesn't match my own observations.
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Old 02-15-09, 03:37 PM   #12
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Quote:
Originally Posted by Bullethead
So I'm somewhat at a loss to know why you think our DRM won't work for you because you've got dial-up. That certainly doesn't match my own observations.
Admittedly my dial-up is really bad, but autopatching is more the concern with dial-up. I usually go someplace else to download anything over 10 MB. If I even leave something like Firefox on auto update it brings my internet experience to a halt. SES type of DRM wouldn't work personally for me even if I had a T-1 internet connection, but then neither would Steam. Maybe, and that's a big maybe, I'd be willing to suffer thru your DRM if I didn't have to have auto patching too, but having BOTH is just too much.
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Old 02-20-09, 10:08 AM   #13
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Quote:
Originally Posted by em2nought
Admittedly my dial-up is really bad, but autopatching is more the concern with dial-up. I usually go someplace else to download anything over 10 MB.
I know what you're talking about. Back when I had dial-up, I had to go into town periodically to get big downloads off a hotspot.

Our autopatching really isn't that big a deal even for dial-up, however.

First off, it's not really automatic, it's optional. The automatic part is that the game always checks if there's a patch available, but then it asks you if you want to download it. If you say "no", the game will still work just fine, but of course won't have whatever fixes are in the patch. The game will ask you again if you want the patch next time you run it, so saying "no" isn't forever.

Second, the vast majority of our autopatches are only 1-2 megs. Even my old 23.6K dial-up could get them in the time it took me to pump bilges and get another beer. Only on very rare occasions is one of our patches even 10 megs. When one of these came along, I would decline it to start with and then download it overnight.

So really, the only thing dial-up can't handle is the initial download. The RJW game is about 350 megs and Jutland is about 620. But these are installers, so you can get them at a hotspot on your laptop, then copy them to and install them on your desktop when you get home. After that, the desktop's dial-up can handle the autopatching.
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