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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Irish1958,
I run my GWX in a 9.5km environment. So, my files are from 8km ones. Anyway to just tone down the sensors is easy, more or less like NGT said above. In the Stay Alert crew mod above you will find a comprehensive readme tha explain all the settings on sim.cfg and on sensors files. With that guide is easy to adjust yours sensors to what you like. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#2 |
Pacific Aces Dev Team
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NGT, thanks for the detailed explanation.
Tater, thanks for the link I had that post archived and have used it for reference, but was unsure if all worked the same in SH3 Rubini, thanks for the link and the offer of your files. At the moment I just want to reduce the efectiveness of the hydrophones, which is what seems to be catching me. Many thanks for the answers, guys ![]()
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One day I will return to sea ... |
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#3 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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yeah, i also use the mod from rubini, old, nice files i think. another idea to make the destroyers more realistic and less uber came some weeks ago by PT: give the destroyers less horse power. by doing so they couldnt accelerate and brake as fast as they do in stock sh3...
p.s.: if you get any good results, please feel free to release them ![]() greetz, Jaeger
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Everything comes to him who waits |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Useful thread to read, bookmarked for reference. Thanks for the link.
The thread I pointed to in sh4 was useful 'cause of the "bullet list" nature of it, it's very information dense. I have done many searches, and managed to miss that one. |
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Yes, that thread is really very good. Ducimus is a teacher on this matter. He goes very deep on the sensors issues since SH3 begginings.
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__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#6 |
Admiral
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Hello Hitman,
which changes did you finally do to your GWX sensors in order to make gamepay a bit easier? Thanks, h.sie |
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