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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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#11 | |||
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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![]() Quote:
Going by the Nuke subs (will be the same for ww2 subs just different names) Download S3D (Silent 3ditor v0.9.4) found here: http://sh4.skwas.net/ With S3D open up the Zon file: C:\Program files\Ubisoft\Silent Hunter 4 Wolves of the Pacfic\Mods\Los Angeles\Data\Submarine\NSS_688i\NSS_688i.ZON (WW2 subs would be similar: C:\Program files\Ubisoft\Silent Hunter 4 Wolves of the Pacfic\Data\Submarine\Gato\Gato.ZON <-- thats just a rough guess) Once the file is opened, go down to "Collisionable Object" click on the arrow on the left to choose 'collisionable object' again then on your right you will see some names - CrushDepth, Hit points, Armor levels etc. In the Crushdepth the default was as far as i can remeber - 120. 120 is not 120 in depth you times it by 2 or something where it works out 120 = 450feet etc., I changed 120 to 620 then saved file. With 620 the nuke sub was tested at approx 1100metres and still going i never went further deep cause 1100 is pretty much pitch black down there with depth charges not even coming close to your sub. ![]() Hope that helps. Edit: Even better i found the original post by 'andycaccia' from this thread on page 7: Quote:
Quote:
Last edited by kiwi_2005; 02-08-09 at 05:08 PM. |
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