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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What improvements would you prefer for SH3 ships? | |||
Signal Flags |
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30 | 37.04% |
Destructible Crewmembers |
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18 | 22.22% |
Fire Damage Effects |
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45 | 55.56% |
More Survivors/Lifeboats |
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28 | 34.57% |
More Deck Cargoes |
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38 | 46.91% |
Other (Please Explain) |
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8 | 9.88% |
Multiple Choice Poll. Voters: 81. You may not vote on this poll |
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#16 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Well I vote for more variety in smoke and damage affects, not so fussed about deck cargo or lifboats - I know its supposed to add a bit of realism, but usually I dont spend too much time hanging around watching lifeboats or the geezers in them.
I did find it a nice touch however, when after re-surfacing after taking a pounding, I surfaced in the middle of some debris - barrels and box's, I thought that was a very nice touch, perhaps this could be expanded upon. Overall I vote for much more variety in explosions, smoke and fire affects - And I also vote for the immediate release of the merchant fleet mod, with additional items to be optional addons. My two cents worth |
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#17 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
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Will you release the mod friday as planned?
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#18 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
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I have posted my vote above, and agree mostly with those above- ie a general need for more realism as merchants (and warships to some extent) look like ghost ships or the marie celeste floating along!
More crew activity, better damage effects from fire, and slags would be good (the flag on the u boat in MEG mod is good I think). Thanks for your efforts. ![]() |
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#19 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Slags! Flags I meant although a few slags for the sailors wouldnt go amiss!!!
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#20 |
Fleet Admiral
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I vote for more varied types of survivors. How hard would it be to animate the lowering of the lifeboats? That would be cool.
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#21 | ||
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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#22 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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#23 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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Those look like giant dust mites tbh
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#24 | |||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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#25 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Can we return to the buisiness at hand ie the poll, looks like more explosions and damage affects are ahead
R |
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#26 | ||||
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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Iambecomelife, Could you elaborate on the poll choices a little more?
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#27 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Oh no cant we just like drop the turds thing! - I just had to pick myself off the floor from laughing, must be my irreverent southern hemisphere type humour
I for one do not want to sail my brand new national socialist U-boat through seas of heaving tommy turds - no matter how big or small |
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#28 |
Sailor man
![]() Join Date: May 2007
Posts: 45
Downloads: 27
Uploads: 0
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More "destructable" structures. So when you are shelling a vessel, small bits fly off or holes are punchhed in the superstructure/hull etc.
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#29 | ||||||
Weps
![]() Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
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