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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Storm Eagle Studios
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Posts: 55
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This is a great question that comes up often. In the event of the worst, i.e. Storm Eagle Studios going defunct, With the flick of a compile switch, Storm Eagle can release a final patch that can be applied locally, to remove the DRM. If you think about it, should we did go under, why would we not do this? Since we would be in a situation of not sellling the game any more, why would we care about copy protecting it? Norm Koger, Conductor here at Storm Eagle, is still providing support to people who bought his first game, Stellar Crusade - 1988 SSI, 21 years later! Can you name anyone else in the gaming industry with that kind of record? Jim Rose StormEagleStudios.Com |
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#2 | |
Ocean Warrior
![]() Join Date: Mar 2004
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em2nought is ecstatic garbage! |
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#3 |
Storm Eagle Studios
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Looks like we cant hide from you no matter where we go...
Ok you got me... Take me to your...... Who do you work for? |
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#4 |
Lucky Jack
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I really do not understand the concern or upset over data rights and protection programs in this game or any game for that matter.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 | |
Ocean Warrior
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em2nought is ecstatic garbage! |
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#6 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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#7 | |
Storm Eagle Studios
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Location: Wakefield, LA
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Starforce was a complete abonination, I agree. Besides sinking roots all through your system files that were nearly impossible to get rid of, IMHO the worst part about it was that it poisoned the whole world against the entire DRM concept. When folks hear "DRM", they think of Starforce, or perhaps Spore which is bad in different ways, and go on the warpath. Our DRM has nothing in common with Starforce or Spore's system. It does nothing to your system; it's all within the game itself. If you uninstall our game, there's no trace of our DRM left on your system. And while it's still on your system, it affects nothing else on your system. You have unlimited uninstalls and reinstalls. You download the game onto as many computers as you want and easily transfer the license between them all as often as you want.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#8 |
Lucky Jack
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I see nothing wrong with this DRM. It is the nature of games today. They come with a copywrite protection system. There is no way around this as far as I can tell. Oh well, my game fires up and my computer is just fine. What is the worry
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
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DRM stands for Digital Rights Management, actually.
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#10 | ||
Ocean Warrior
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__________________
em2nought is ecstatic garbage! |
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#11 | |
Storm Eagle Studios
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Location: Wakefield, LA
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Dial-up is perfectly adequate for the game phoning home. Bandwidth matters not a bit for that; all it has to do is make contact. Seriously, doesn't your telephone work just fine for vox? I myself live way out in the boonies so only have broadband via satellite, and I only got that about a year ago. Thus, much of my work on Jutland, and everything I did with the RJW game, was over dial-up. This never caused me any problems other than the long time required to download files. And because I have a development build, my DRM is WAY harsher than the retail version. In fact, dial-up in my experience is far more reliable at making contact than satellite, it's just way slower when it comes to downloads. So I'm somewhat at a loss to know why you think our DRM won't work for you because you've got dial-up. That certainly doesn't match my own observations.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#12 | ||
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#13 | |||
Storm Eagle Studios
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WE recently tried to count all the PC and board games that we have been involved in over the last 27+ years and we stopped counting at 68! If we were in this strickly for the money, we would be making first person shooter games. ![]() |
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