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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Lucky Jack
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#2 |
Navy Seal
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Try modelling planes. That is a challenge. Doing a wing isn't a problem, doing a fuselage isn't a problem. Joining the wing to the fuselage and getting it to look good. That is the art.
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#3 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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Try extruding the wing from the fuselage as one object. It's much easier that way.
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#4 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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I've been messing about trying to sync the tracks with cogs.
Not easy to rig a system to do it automatically, but I'm getting there. Next challenge is to rig the whole thing to move the tracks when I keyframe the tank's body, but I don't think I'm gonna go there. ![]()
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#5 |
Admiral
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Whats the chance of you guys doing a 3D model for SH4 of UC3 Nautilus?
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#6 | |
Machinist's Mate
![]() Join Date: Dec 2006
Posts: 123
Downloads: 15
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#7 |
Stowaway
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I used to fiddle around with Blender and 3D Max, never got very good at it. I'd be interested to try out something but I guess I'd need to seriously refreshen my skills first.
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