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Old 02-06-09, 01:40 PM   #1
Dowly
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Quote:
Originally Posted by FIREWALL
Quote:
Originally Posted by Dowly
Quote:
Originally Posted by FIREWALL
You guys never cease to amaze me with the skills you all have.


I wish I could do stuff like that.
Like I said, this was the first "real work" of mostly my own. Before this, I only have done a pencil (a cylinder with a pointy end ) in 3DS max.
Looking forward Dowly to see it when it's done.

btw I'm lousy with a pencil too.
No, really. The treads were very simple to do. Just give it a try. Everything except the screws that hold the tracks together are done with boxes that I've modified as needed. You only need to check few tutorials that show you how to work with poly's and you're ready to make yer own stuff. Of course, my model should be more smoother and not so edgy, but like I said, I'll do another one with more details. Just keep trying and you'll learn. There's no shortcuts.
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Old 02-06-09, 02:38 PM   #2
XabbaRus
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Try modelling planes. That is a challenge. Doing a wing isn't a problem, doing a fuselage isn't a problem. Joining the wing to the fuselage and getting it to look good. That is the art.
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Old 02-06-09, 03:07 PM   #3
Letum
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Originally Posted by XabbaRus
Try modelling planes. That is a challenge. Doing a wing isn't a problem, doing a fuselage isn't a problem. Joining the wing to the fuselage and getting it to look good. That is the art.
If you are making them separately might be why you are finding it so hard.
Try extruding the wing from the fuselage as one object. It's much easier that way.
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Old 02-06-09, 03:25 PM   #4
Letum
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I've been messing about trying to sync the tracks with cogs.
Not easy to rig a system to do it automatically, but I'm getting there.

Next challenge is to rig the whole thing to move the tracks when I keyframe the
tank's body, but I don't think I'm gonna go there.

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Old 02-07-09, 10:30 AM   #5
McBeck
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Whats the chance of you guys doing a 3D model for SH4 of UC3 Nautilus?
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Old 02-07-09, 10:48 AM   #6
Ubergeek87
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Quote:
Originally Posted by XabbaRus
Try modelling planes. That is a challenge. Doing a wing isn't a problem, doing a fuselage isn't a problem. Joining the wing to the fuselage and getting it to look good. That is the art.
You'll probably be able to fully appreciate this then http://blenderartists.org/forum/showthread.php?t=110320
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Old 02-07-09, 01:31 PM   #7
OneToughHerring
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I used to fiddle around with Blender and 3D Max, never got very good at it. I'd be interested to try out something but I guess I'd need to seriously refreshen my skills first.
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