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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Lucky Jack
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@Kranz
Yup, I used bits from that tutorial. @Letum I'll try what you mentioned, but at the moment, I got it looking pretty good with the PathDeform thingy, just had to scale the path to get it just right. As from the bending, that doesnt bother me that much, it's pretty subtle and hard to see with what I have now. And this is still untextured, with the texture on and dirt and all other poo, it's gonna be hard to see the bending and twisting. Ow and that pic you posted Letum, that's the case of the path being too small in scale, so the treads overlap each other. Right, now I have to go and start it from a scratch, with more details. ![]() |
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