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Old 02-04-09, 02:36 PM   #16
Berinhardt
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Default Minesweepers

This may not get points for realism, but have you tried setting your depth to 40ft and ramming the minesweeper with the periscope blades? Works well for DD's (although you won't get credit for sinking it.)

At the very least it would get you out of your situation.
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Old 02-04-09, 04:09 PM   #17
DaveyJ576
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Quote:
Originally Posted by Ping Panther
Is it true that minesweepers were also typically constructed with wooden hulls?
Some are, some are not. All of the Navy's current MCM force are a combination wood/fiberglass construction. Steel hulled sweeps could not sweep for magnetic influence mines. All minesweepers are deliberately designed with as shallow a draft as they can get away with, so hitting one with a torp would be difficult.
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Old 02-04-09, 04:30 PM   #18
mcarlsonus
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Was anything made out of fiberglass in WW2? Makes sense a minesweeper'd be made of wood or another non-magnetic substance, but even PT Boats were wood-hulled!
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Old 02-04-09, 06:08 PM   #19
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Quote:
Originally Posted by Aquitaine
Really? I've definitely hit destroyers at under 450 yards - I thought the arming distance was simply a matter of time (so it would be a lesser distance at a slower torpedo speed) and not distance.
An actual torpedo has an impeller on it that arms the torpedo after a fixed number of revolutions. It's driven by passage through water, so the faster the torpedo goes, the faster it arms. This means that whether it's on the slow or fast setting it will arm at the same distance, but different times. Whether this is modelling in game correctly, I don't know. The Mark 18s have a much reduced arming distance - are you sure it was Mk. 14s you fired?
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Old 02-04-09, 07:13 PM   #20
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Fact of the matter is that the sweepers draft is shallower than the torpedoes can be set for.

Even at the shallowest setting possible the torps will still slip beneath them.

Evasion is the best tactic in this case, however in your case it may be too late. Still if you can get some distance at some point surface and hit flank. I believe you can out run them. Just keep a skinny profile to make yourself hard to hit.

Good luck
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Old 02-04-09, 07:36 PM   #21
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Im not alone, the little escorts cant be shot. but if someone tweak the game so the torpedoes can be set shallower?
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Old 02-05-09, 01:27 PM   #22
Wilcke
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Quote:
Originally Posted by Nicolas
Im not alone, the little escorts cant be shot. but if someone tweak the game so the torpedoes can be set shallower?
I would just download the sub nuclear deck gun mod, surface and hammer them. Do a search for that in the SH4 Mod, or find a post by Rockin Robbins he links it in his sig.

Happy Hunting!
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Old 02-05-09, 04:32 PM   #23
Nicolas
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I dont like nuclear guns, i think the deck gun must be weaker...
But i managed to make some changes and now i can sink with torpedoes this small ships...
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Old 02-06-09, 10:08 AM   #24
rubenandthejets
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Those little acoustic torps do the trick too. Whack one of those up 'em.
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Old 02-06-09, 10:41 AM   #25
SteamWake
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Quote:
Originally Posted by rubenandthejets
Those little acoustic torps do the trick too. Whack one of those up 'em.
Those are hard to come by, unreliable, and un available early in the war. Not to mention dangerous to use in shallow waters.
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