SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

View Poll Results: What improvements would you prefer for SH3 ships?
Signal Flags 30 37.04%
Destructible Crewmembers 18 22.22%
Fire Damage Effects 45 55.56%
More Survivors/Lifeboats 28 34.57%
More Deck Cargoes 38 46.91%
Other (Please Explain) 8 9.88%
Multiple Choice Poll. Voters: 81. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 02-03-09, 12:05 PM   #1
emaluzer
Loader
 
Join Date: Oct 2007
Posts: 85
Downloads: 11
Uploads: 0
Default other explained

I liked the smoke mods, that havent gotten finished. Not that IABL has to do those but I think it would add to the realism!
emaluzer is offline   Reply With Quote
Old 02-03-09, 12:11 PM   #2
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

Survivors & lifeboats here as well. They add a lot to immersion IMO.
dcb is offline   Reply With Quote
Old 02-03-09, 01:07 PM   #3
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

I voted lifeboats/survivors, more deck cargoes, and other. Other would be crewmembers, if that's possible. (Albeit maybe not destructible... That seems a bit much IMO)
__________________
Weiss Pinguin is offline   Reply With Quote
Old 02-03-09, 01:08 PM   #4
danurve
The Old Man
 
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
Default

By destructable crewmember do you mean enhanced jazz like the guys blasted into the water, or something new like guys on-fire jumping into the water?
__________________
danurve is offline   Reply With Quote
Old 02-03-09, 01:58 PM   #5
gordonmull
Lieutenant
 
Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
Uploads: 0
Default

Destructable crew men! They're only shipwrecked sailors when they're in the water, till then they're the ENEMY

Seriously, though, if they could be made to pop their clogs while doing their "sitting in a small inferno" routine, that would save a few headaches.
gordonmull is offline   Reply With Quote
Old 02-03-09, 04:08 PM   #6
coronas
Ace of the Deep
 
Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
Default

I vote for more deck cargoes and fire effects.
Others: In other thread you spoke about influence of cargo in sinking times. Can this be implemented in ships?
__________________
coronas is offline   Reply With Quote
Old 02-03-09, 04:55 PM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 191,308
Downloads: 63
Uploads: 13


Default

More deck cargoes would be cool
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.