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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What improvements would you prefer for SH3 ships? | |||
Signal Flags |
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30 | 37.04% |
Destructible Crewmembers |
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18 | 22.22% |
Fire Damage Effects |
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45 | 55.56% |
More Survivors/Lifeboats |
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28 | 34.57% |
More Deck Cargoes |
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38 | 46.91% |
Other (Please Explain) |
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8 | 9.88% |
Multiple Choice Poll. Voters: 81. You may not vote on this poll |
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#1 |
Loader
![]() Join Date: Oct 2007
Posts: 85
Downloads: 11
Uploads: 0
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I liked the smoke mods, that havent gotten finished. Not that IABL has to do those but I think it would add to the realism!
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Survivors & lifeboats here as well. They add a lot to immersion IMO.
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#3 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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I voted lifeboats/survivors, more deck cargoes, and other. Other would be crewmembers, if that's possible. (Albeit maybe not destructible... That seems a bit much IMO)
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#4 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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By destructable crewmember do you mean enhanced jazz like the guys blasted into the water, or something new like guys on-fire jumping into the water?
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#5 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
Uploads: 0
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Destructable crew men! They're only shipwrecked sailors when they're in the water, till then they're the ENEMY
![]() Seriously, though, if they could be made to pop their clogs while doing their "sitting in a small inferno" routine, that would save a few headaches. |
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#6 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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I vote for more deck cargoes and fire effects.
Others: In other thread you spoke about influence of cargo in sinking times. Can this be implemented in ships?
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#7 |
Chief of the Boat
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More deck cargoes would be cool
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