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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#11 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Erm - not sure what you mean by removing an effect - following is the damage zone for a deck gun;
[BBForeDG] Multiplier=1.0 Flotability=0 HitPoints=200 Destructible=No Armor Level=25 Critic Flotation=0.01 Critical=No Effect1=#Splinter_explosion, 75 Effect2=#Fire_small, 90 Effect3=#Fire_big, 20 FloodingTime=60 CargoType=None As you can see - different effects applied, including both small fires, large fire & explosion. If we're looking for something more spectacular, then a new effect would need to be generated (and I don't know how to do that). |
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