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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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I am running it with GWX 2.1, olc special, life boat mods and various skins and it works really well, so it must be the GWX 3.0 that is causing the problem.
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#2 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Quote:
ok mate, let me try to explain the best I can... As far as I understand you can not instal GWX 3.0 on top of GWX 2.0 or next, GWX 3.0 haves to be instaled acourding the manual instructions on top of a clean fresh SHIII patched 1.4b instalation... ...so following this logic events, if you have bouth GWX instaled you have problems... ...or if you install U-boat on (What version it doesn't matter) on top of GWX 3.0 you can have problems cause its only compatible with the last versions of GWX... U-Boat 1.1 and 1.2 makes use of Dial Cfg and menu-ini files from GWX So if its made to previouse versions of GWX and you instal it over GWX 3.0 you are changing ( OverWriting) those same files with older version files , and that leads you to possible game crashes and other bugs... The version for GWX 3.0 isn't even in the Working table, what can you do is taking from the U-boat mod folder any cfg or ini file that comes in the mod and even that way you will have strange menus cause U-Boat changes even the text color and position of the text in the screen to adapte the new menus I created... My advise is to Simple add from the U-boat mod ( If you want) Files like Officer Icons or Officer faces among others that simply go directed to a change of a graphic and not game text files (cfg , Menu-in..etc...) so that this way you can use at least some of my graphics in the GWX 3.0... All this above or wait for the next U-boat mod ... ![]() |
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