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Old 01-23-09, 02:42 PM   #11
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Now about Gamma correction.
The gama AA correction in the nhancer/nvidia driver isn't the same that are in HR mod. HR mod settings is just about shine and contrast (Gama) of the middle tones.

The Gama AA correction on nhancer/nvidia is about a polished way to apply AA, what have some problems in some games. In Sh3 the main problem is about sun halo.

But...in the widescreen mod this is not the same problem. The problem here is linked to the camera position wich is modified by the mod; probably something hardcoded or at least difficult to find a solution until now. We have sun halo on the WS mod, but only at the far left side of the window...also totally normal in the event camera (because the event camera wasn't modded in truth); this is what intrigues me...must be a solution in some place on the Sh3 files. I already tried a lot of things on scene.dat, cameras.dat but no dice. Perhaps one day...:hmm:
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