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Old 01-20-09, 10:00 PM   #11
AVGWarhawk
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Join Date: Jun 2005
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Quote:
Originally Posted by skwasjer
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me...

Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.

As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).

Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.

PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...
And thus answers the "joint effort" question. Nice work as well Skwasjer
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