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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Posts: 18
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Hi, friends.
Started playing this game a few weeks ago and almost immediately upgraded to the latest TMO mod. I'm noticing that the search planes in this game are really poorly coded, and after awhile they really start to detract from the enjoyment of this game. And it's not that I'd have a problem with a large Japanese air force, but it's the way they appear that gets bothersome. 95% of the time they appear on my radar, miles out, on a direct interception course. As such, I have to crash dive. I'll stay submersed for about 20 minutes and then resurface to run on diesels. Then, almost like clockwork, 5 minutes later another plane will appear on radar - repeat. The 'crash dive dance' is annoying. I also noticed that the TMO mod states that it significantly reduces plane spawning. I can't even imagine what it must be like in vanilla. Are there any mods that further reduce plane spawning - or at least randomize their flight headings so it doesn't always look like they're magically gunning right for me? Thanks. |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
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Grab RSRD, should cut down on aircraft contacts. I dont use TMO though. In RFB the only aircraft contacts I had were a pair of Zeros flying a cap around PNG while I was transiting the area for my patrol area. Only aerial contact for my entire patrol
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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Falkirion, youremblem is one of the most understated, subtle emblems in the forum!!!!
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#4 |
Planesman
![]() Join Date: Dec 2008
Location: Vancouver BC
Posts: 186
Downloads: 11
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Running RFB 1.52 w/RSRDC
I am currently driving a Porpoise class boat in June of '42; as a prelude to Midway I managed to hurt Nagumo's force (sank a Kongo) and tried following up when I was attacked by a Val. A/C seemed to be buzzing around (ours and theirs, I assume) but not attacking (me). What would have been nice, however, is some radio traffic that I could/would have heard giving me a clue as to what was happening and where the invasion force/carrier strike force was. I did manage, however, to come accross a sinking USS Yorktown and USS Hammann, however. That was kinda cool.
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If it's a fair fight, then you didn't plan it properly. ==================================== |
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#5 |
中国水兵
![]() Join Date: Jan 2009
Posts: 279
Downloads: 20
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I'm playing Vanilla and yes, in areas with good air cover, the planes get pretty annoying.
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#6 | |
Let's Sink Sumptin' !
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I've gotten in the habit of drawing a line along their radar course. Sometimes you can tell when they will just miss your radius of visibility. Needless to say if you hear the signal 'aircraft spotted' it's crash dive time. The Japanese kept a lot of aerial training squadrons based in the home islands. However, I really doubt if they were well enough trained to tell the difference between a US sub and a Japanese one. Not to mention how accurately they lob their bombs.
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#7 | |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
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#8 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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sounds like the problem carried over from 1.4 was never fixed by TMO...
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#9 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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You might want to check with Webster and see if his fewer airplanes mod might help.
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#10 |
Stowaway
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i have a mod to reduce the number and range of planes on my filefront page.
also be aware of the airplane expressways they have in the game. one is from tokyo to pearl and the other is tokyo to ??? i forget but its straight south from tokyo just inside the south china sea near the chain of islands. these highways are filled with planes 24/7 no matter what mod you use (hard coded i believe) so go north or south of the pearl to tokyo line or east or west of the south china sea line and you wont see very many planes unless you get spotted. |
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#11 |
中国水兵
![]() Join Date: Jan 2009
Posts: 279
Downloads: 20
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I'd love to get my own back on some of those pesky planes. I've seen a few floatplanes on the surface inside Wake harbour but was too wary of the shore batteries to surface and AAA them. Anyone know where these suckers tend to hang out so I can riddle them in relative safety?
I tried scouting into shallow bays and lagoons at night near places they seem to spawn from earlier that day-nada. |
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#12 | |
Captain
![]() Join Date: Sep 2008
Location: Southeastern USA
Posts: 546
Downloads: 1
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Nice song, btw. BOC rocks. |
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#13 |
Bosun
![]() Join Date: Jan 2009
Location: Halmstad, Sweden
Posts: 69
Downloads: 10
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Running 1.5 with TMO
I heard before downloading TMO that planes would be much harder to shoot down so yesterday, I gave it a go Was attacked on my way home. Before engaging, I saved the game. Lucky me coz these planes shredded my sub on the first run. 4 compartments flooded, 60 % of my crew dead. Batteries at 5 %, all diesel drained out in the ocean. Dived to periscopedepth in a desperate attempt to avoid the second run. Once decending, it kept going down untill crash boom bang.... Quite fun actually ![]() Though next time IŽll dive immedietly ![]() |
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#14 | |
Stowaway
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#15 | ||
Loader
![]() Join Date: May 2008
Posts: 90
Downloads: 2
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Usually when I am anywhere close to Japanese territory I stay submerged at 1 knts during daylight hours, surfacing occasionally to clean out C02. I do all my surface patrols at night. I am not sure if that was realistic, but I figure it will minimize my chances of getting detected and attacked. I am using the TMO mod as well. |
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