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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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The newer mods have improved it some. From my understanding, the main cause of this effect is from using extreme time compression when playing. I'm using TMO and EE5.0 and almost never see this effect any more.
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