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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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#406 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
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#407 | ||
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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actually, i wanted to get red orchestra from steam..
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PS. actually, pimple isnt too far from the truth...race wise all white on the inside...with bits of brown and black and, red on the outside...no indians, the OTHER red... no offense to all of you redneck players, i'm pretty much right there with u Quote:
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 12-27-08 at 02:21 AM. |
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#408 |
Swabbie
![]() Join Date: Mar 2005
Posts: 9
Downloads: 20
Uploads: 0
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Sledgehammer, first of all thanks for your reply.
I tried for the whole day to work around the problem but without success... I checked a couple of hundred times that all the Foxtrot's equipments were properly fitted into the campaign time period and also testing everything with minimal settings (1 torpedo, no sensors, etc...). ![]() The carrer mode patrols "run fine" (ok, it tells me the war is over, but I think it's fixable somehow ![]() ![]() Did anybody here felt into the same problem? Bye. Nicolò |
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#409 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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@Sledgehammer:
Well....Steam had the same country restrictions as the others so for me it didn' t work ![]() Regarding the geo- and demographical issues, well......I don't see that I'm better off surrounded by pinky, pale morons who think that a little snotty nation with 5 mio people run by a gang of national communist part time racists know best.......and for those players who happen to be danish as well I don't give a d.... if you take offense, it's my opinion and I'm not going to change it, come what may.........anyway this is not a place to debate that. I think I'll give one of the nearby shops a go when they open before I try to order a dvd, but I've never seen this title on the shelves any where Thanks for the help anyway, and I look forward to try that Foxtrot ![]() |
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#410 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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XPETIT - here's what I've done to get Radar working on the Red October. First modified \data\Objects\Conning_627A_01.dat using S3d as follows;
72:Node - cfg#R01_NSS_Tambor_Tower01 to have the following values; X: -0.1 Y: 0.8 z: -0.5 74:Node - cfg#R02_NSS_Tambor_Tower01 to have the following values; x: -0.1 Y: 0.5 z: -0.7 Also modified \data\submarine\NSS_627a\NSS627a.sns to be; ; sensor configuration file ;lookout on conning tower [Sensor 1] NodeName=O01 LinkName=VisualSubWatch StartDate=19380101 EndDate=19451231 ;atack periscope [Sensor 2] NodeName=O02 LinkName=Periscope StartDate=19380101 EndDate=19451231 ;Observation periscope [Sensor 3] NodeName=O03 LinkName=Periscope StartDate=19380101 EndDate=19451231 ;Hydrophone [Sensor 4] NodeName=H01 LinkName=NULL StartDate=19380101 EndDate=19451231 ;Hydrophone2 [Sensor 5] NodeName=H02 LinkName=NSS_Hydrophone_Ball StartDate=19411201 EndDate=19451231 ;Sonar [Sensor 6] NodeName=N01 LinkName=NULL StartDate=19380101 EndDate=19451231 ;Radar [Sensor 7] NodeName=R01 LinkName=NULL StartDate=19380101 EndDate=19420705 [Sensor 8] NodeName=R01 LinkName=NSS_EarlySJ_Mount StartDate=19411225 EndDate=19430701 [Sensor 9] NodeName=R01 LinkName=NSS_LateSJ_Mount StartDate=19430702 EndDate=19451231 [Sensor 10] NodeName=R02 LinkName=NULL StartDate=19380101 EndDate=19411224 [Sensor 11] NodeName=R02 LinkName=NSS_EarlySD StartDate=19411225 EndDate=19430311 [Sensor 12] NodeName=R02 LinkName=NSS_LateSD StartDate=19430312 EndDate=19451231 ;RadioDF [Sensor 13] NodeName=D01 LinkName=NULL StartDate=19380101 EndDate=19451231 ;Radar Warning [Sensor 14] NodeName=C01 LinkName=NULL StartDate=19380101 EndDate=19451231 [Sensor 15] NodeName=D02 LinkName=NULL StartDate=19380101 EndDate=19451231 ;************ The End ************ Also modified \data\submarine\NSS_627a\NSS_627a.upc in the following sections; ;************************************************* *********** ; ; UpgradePackSlot ; ;************************************************* *********** [UserPlayerUnit 1.UpgradePackSlot 1] ID= UpgSurfaceSearchRadar NameDisplayable= Surface Search Radar Type=NULL AcceptedTypes=GatoSurfaceRadars UserCustomizable=Yes IDLinkUpgradePackSlots= EqSlot42, EqSlot43, SurfRadarAntenna IDLinkUpgradePackSlotsIntervalDefault1= 1940-07-05, 1943-07-01, UpackGatoSJRadar IDLinkUpgradePackSlotsIntervalDefault2= 1943-07-01, NULL, UpackGatoSJ1Radar ;IDLinkUpgradePackSlotsIntervalDefault3= 1945-09-01, NULL, UpackGatoSSRadar [UserPlayerUnit 1.UpgradePackSlot 2] ID= UpgAirSearchRadar NameDisplayable= Air Search Radar Type=NULL AcceptedTypes=AirRadars, AdvAirRadars UserCustomizable=Yes IDLinkUpgradePackSlots= EqSlot33, AirRadarAntenna IDLinkUpgradePackSlotsIntervalDefault1= 1940-07-05, 1943-03-11, UpackGatoSDRadar IDLinkUpgradePackSlotsIntervalDefault2= 1943-03-11, 1945-08-01, UpackGatoImpSDRadar IDLinkUpgradePackSlotsIntervalDefault3= 1945-08-01, 1945-12-31, UpackGatoSVRadar Then modified \data\UPCdata\UPCUnitsData\UnitParts627a.upc in the equipment section; ;------------------------------------------------------------ ; DECK WATCH ;------------------------------------------------------------ [UnitPart 1.Compartment 1.EquipmentSlot 1] ID= SurfRadarAntenna NameDisplayable=Surface Radar Antenna Type=NULL AcceptedTypes= NULL UserCustomizable=Yes IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= R01;<Was R04 in original ExternalDamageZoneTypeID3D= -1 [UnitPart 1.Compartment 1.EquipmentSlot 2] ID= AirRadarAntenna NameDisplayable=Air Radar Antenna Type=NULL AcceptedTypes= NULL UserCustomizable=Yes IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= R02 ExternalDamageZoneTypeID3D= -1 [UnitPart 1.Compartment 1.EquipmentSlot 3] ID= RadioAntenna NameDisplayable=Radio Antenna Type=NULL AcceptedTypes= Radio UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, RadioAntenna ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UnitPart 1.Compartment 1.EquipmentSlot 4] ID= RWRAntenna NameDisplayable=Radar Warnign Antenna Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= NULL ExternalDamageZoneTypeID3D= -1 [UnitPart 1.Compartment 1.EquipmentSlot 5] ID= AttackPeriscopeHeadSlot NameDisplayable=Attack Periscope Head Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, AttackPeriscopeHead ExternalNodeName3D= O02 ExternalDamageZoneTypeID3D= 26 [UnitPart 1.Compartment 1.EquipmentSlot 6] ID= ObsPeriscopeHeadSlot NameDisplayable=Observation Periscope Head Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, ObsPeriscopeHead ExternalNodeName3D= O03 ExternalDamageZoneTypeID3D= 27 [UnitPart 1.Compartment 1.EquipmentSlot 7] ID= DeckInstruments NameDisplayable=Deck INstruments Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, TBT ExternalNodeName3D= O04 ExternalDamageZoneTypeID3D= -1 You are correct in that the radar shows above the coning tower and makes it look less clean that it should.... but the radar works. If you make the changes to the upc files without editing the position of the R01 and R02 mount points, then the radar is on the boat but does not work. Hope the above helps ![]() |
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#411 |
Swabbie
![]() Join Date: Mar 2005
Posts: 9
Downloads: 20
Uploads: 0
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Meanwhile I almost solved my problem. It was quite hard, but definitely I figured it out cuz all .UPCs were clearly ok...
So, there're two border-date for the game: 01/01/1938 and 31/12/1945. And they're both hard-coded into SimData.dll. Maybe I'll write down a patching-program someday, for everybody interested to get the game working outside that time range. Bye. ![]() Last edited by faxnico; 12-28-08 at 01:37 PM. |
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#412 |
Swabbie
![]() Join Date: Mar 2005
Posts: 9
Downloads: 20
Uploads: 0
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Hey guys, just one question... did anybody tried yet to build an helo for SH4 using UnitType=305? Does that code have any real sense for AI or it's just there for future plans? Thank you.
![]() Last edited by faxnico; 01-03-09 at 11:15 AM. |
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#413 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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its hard to say...insofar through my testing and looking through game files, i havent fouind a helicopter file...i dont know how to configure it in game, or else i would have...ther is also a guided missle sub slot in there somehwere...so who knows?
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#414 |
Swabbie
![]() Join Date: Mar 2005
Posts: 9
Downloads: 20
Uploads: 0
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Also, I was wondering if it would be possible to reproduce a SOSUS net without overloading too much the AI. Maybe creating some "Ordnance" elements with iper-sensible sensors (do they accept .sns files?) that cover a "larger than normal" area? Would be nice as well to see those "units" sharing their contacts with friendly air bases, which will then let take off Orion / Bear aircrafts. Am I dreaming? :hmm:
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#415 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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dreaming? maybe
what it would take is some hyper-complicated setup borrowed from sh3..because jap destroyers do not call air support like it does in sh3...i may even be wrong in that regard...but what you are saying is to put a couple hundred upside-down and bottomed destroyers in the GIUK gap and have them call in air support if they detect anything...plausible, but i dont know the extent of the game's engine
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#416 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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I got it! I got the SHIV game with uboat addon and everything thanks to good old uncle Neal! My god it's the most beautiful............words fail! Why the h.... did I waste time and money fiddling with that stupid DW when this beauty was right in front of me!?
![]() Anyway....time to get the Foxtrot installed and set out on a campaign so PLEASE: Sledgehammer: What additions do I need? The real fleet boat mod, right? and what he heck is rsdc? AND in what order do I install it in? I have already installed SHIV + patch + uboat addon, is this wrong? Lastly......erhm.......would it be possible, maybe even an easy task to convert the foxtrot to German side? ![]() ![]() |
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#417 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() clone a type XVIII (six forward tubes) and replace the 3d model with the foxtrott's, then move a few things about (torp doors..) with Skwasjer S3D it's a breeze ! keltos |
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#418 |
Watch
![]() Join Date: Jul 2007
Posts: 29
Downloads: 6
Uploads: 0
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Slegehammer427,
Is it possible to add the Foxtrot to the German campaign of SH4? |
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#419 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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this is abooou the...5th or 6th time i have heard this question..
the answer is that i haven't had my computer for the last 3 weeks. or else i would have cross-checked the .upc files to see about compatibility. so far. i use the american campaign files so you can hav a longer campaign (2 years longer) and, you end up winning in the end. when we get the Cold War Mod up and running, we will have far more tech wizards working on the boats, we will have a lot more in-career time to have the submarines. sorry. but until my PC gets fixed (the power supply welded itself to my motherboard. and then blew up) you must make due with the modification i have done. sorry, i will work at making everything right for the world when i get my pc back
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#420 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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I have the following available if you would like
Skipjack, (a personal favorite) Akula I delta III misle boat (looks great at sea) Guppy III Oscar II Victor III Kilo U-hai, 1956 and 1968 U-hetch - same era Would love a set of plans to make a Alfa If these would be of use, post and let me know. |
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