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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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i ask myself again and again, why so many people are still polishing this old bolide sh3...why dont they switch to the sh4 engine and make the fantastic sh3 mods available for sh4? in my opinion its all a waste of time here...
sh3 is not longer the state of art. gameplay is fantastic, but this could also be part of the sh4 game...there are so few modders, who recognized this. i simply have no answer on that..anyone help me? what is it? ![]()
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#2 | |
Hellas
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i vote to this: as it seems impossimple to get sh4's env into the sh3 then i would like to see the whole sh3 (as it is ) into the sh4 sh4 was a fake sequel to sh3 ,i still waiting the real sequel which will propably be the sh5.we will see... |
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#3 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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1. the weather randomizer, which kicks in right after you load a save game in SH4, while in SH3 you must wait for 48 hours game time before anything has a chance to change (a big showstopper in my eyes) 2. the hardcoded behavior of ships under attack. In SH3 they just start zigzagging along their original direction, in SH4 they scatter everywhere. Much more realistic this way. 3. Communications with base are greately improved and you can receive orders all through the patrol, as the campaign engine recognises triggers and zones. No more "Keep up the good work". You can even cooperate with air and surface assets. In addition, the SH4 environment has gone big steps into fixing, with the two environment mods around: Kriller's Pacific Environment and W_Clear's Environment 5. |
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#4 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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SH4 is in the process of being modded by the GWX team. Understand that SH4 needs a tremendous number of fixes in order to make it realistic. Unlike SH3, which was a decent program when originally released, SH4 needs a lot of work to rise to the level of realism that is found in GWX 3.0.
Sure, SH4 has gorgeous graphics, but the game engine suffers from many bugs and is not very realistic out of the box. Also, the subject of SH4 is not as compelling to many compared to the U-Boat war in the Atlantic found in SH3. However, on the bright side, when the GWX team is finished modding SH4, I am sure they will do a fantastic job and bring SH4 up to the standards of SH3 GWX Gold. |
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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so, many of you wait for the gwx-team to make the work...right?
:hmm: this is foolish. everyone can mod this game...nobody has to wait for other people to this! so, you just have to go ahead if you want a nice sh4...but nearly no one does this. why? is my question... ![]()
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#6 | |
Hellas
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![]() for the 3. you said, i have to ask.this communication works ok,without bugs??? the envs you said haven't seen them ( i had unistall sh4).you see,for me olc's gui or mikhayl's gui and u-jagd tools is must bye |
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#7 | |
Hellas
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#8 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
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U-boot manual targetting sucks big big time in SH4 and thanks to the clusterf*cked menu.ini and multi resolutions it's hardly moddable. To me that's enough of a show stopper.
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#9 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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Imagine a Das Boot scenario in which you script (or leave random) a message to cross the Gibraltar. You can write the campaign so that to send you this message when you reach a certain moment, or tonnage, or even map zone. There are many new possibilities, which all depend on the modders' talent to script an exciting campaign, with twists and turns that will break up the "go there - stay 24 hours - then you're free to roam" routine of SH3. This demands, of course, a lot of time and dedication, in addition to talents and skills, and I think it is the biggest effort in any attempt to port Sh4 into the Atlantic. |
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#10 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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http://www.subsim.com/radioroom/show...ighlight=dials so you must be aware of FLB Sale's progress into "taming" the menu. With his help, I got a manual torp menu into UZO and attk peri much similar to the way I have it in SH3 (post #17 in the thread). |
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#11 | |
Stowaway
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#12 | ||
Hellas
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ps: mikhayl is right about the manual targeting. mikhayl..good to see you around ![]() |
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#13 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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For anyone who still thinks there aren't mods for SH4 and that it still needs a tremendous amount of fixes to be realistic: I'm going to let you all in on a little secret. If anyone asks you did not hear this from me!
We have a mods forum for SH4, right here at Subsim: http://www.subsim.com/radioroom/forumdisplay.php?f=219 And look, we also have another one for the u-boat types: http://www.subsim.com/radioroom/forumdisplay.php?f=234 ![]() |
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#14 | |
Stowaway
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#15 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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