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#1 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#2 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi evan82,
your patience and continous help is very nice. I guess I am just too stupid. I simply do not understand why the water node "601: Node-Water_Particles_over00" has a Parent id of 0x2c40a8e903c2f7b6. Where is this number coming from? Is it random? I searched for an item with the number 0x2c40a8e903c2f7b6 in the whole file and could not find any. ![]() Anyway, thanks once again for the help. Cheers, LGN1 |
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#3 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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THE PARENT ID LEADING TO THE MAIN ID. THE MAIN ID [ID without a "parent" word] IS A TARGET ID ![]() Last edited by evan82; 01-14-09 at 05:55 PM. |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Thanks again.
I understand that there is no node above. But why is there then a parent Id? Can I delete it or set it to just zeros? Many main nodes just have N/A instead. I am really sorry that I bother you that much, but I would like to understand this better. Cheers, LGN1 |
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#5 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#6 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
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*bump*
evan82 and LGN1, do you two got to any conclusion with this? I really want to use the mod with GWX 3.0, but I haven't any idea, what you are talking about... ![]()
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