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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Sep 2008
Posts: 108
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Wow, that sounds great!
Now we need to know how to make the torpedo stay at the spot after the arming distance and keeps armed so he can detonate. Currently he sinks, but what happens when he hits the seabed? |
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#2 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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I normal torpedoes detonate when they hit the bottom. :hmm:
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#3 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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![]() Quote:
![]() Last edited by tater; 01-13-09 at 10:37 PM. |
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#4 |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
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Thanks for taking the time to answer my suggestions, I'm sure you have considred them all before! Since my modding is limited to changing the odd text file I have endless appreciation for what you are trying to do!
If Tater's ideas can be used we will have a real winner! You really have to admire the general helpfulness of the subsinm community. ![]() ![]() Couldn't resist this! |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Dietrich, the file in SH4 HAS THE SAME PARENT ID as your screenshot.
I changed the arming distance to 10m, here's the file. If it crashes it crashes, if it doesn't... Actually, look at it first to make sure it has not added any new fish, so that all the IDs point to the right parents in the dat. http://files.filefront.com/Torpedora.../fileinfo.html |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Hey, the arming distance in under the Pistol information, I don't see that in your SS.
Does SH3 have any fish with magnetic pistols? |
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#7 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
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It does have magnetic pistols. This is why your torpedos detonate on halfway to the target in storm...
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yes, but are the values in the sim, or is it somehow hard-coded.
The fact that the SH4 sim has the same ID certainly says that the german stuff was simply dropped in from SH3, though. |
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