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Old 01-13-09, 05:31 PM   #1
TorpedoMo
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Wow, that sounds great!

Now we need to know how to make the torpedo stay at the spot after the arming distance and keeps armed so he can detonate.

Currently he sinks, but what happens when he hits the seabed?
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Old 01-13-09, 05:48 PM   #2
Weiss Pinguin
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I normal torpedoes detonate when they hit the bottom. :hmm:
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Old 01-13-09, 05:53 PM   #3
tater
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Quote:
Originally Posted by TorpedoMo
Wow, that sounds great!

Now we need to know how to make the torpedo stay at the spot after the arming distance and keeps armed so he can detonate.

Currently he sinks, but what happens when he hits the seabed?
Huh? Again, I can only speak for SH4, but set the range of the fish at something it will never reach, like 99,999 meters, and a speed of 0.001. It will simply hang there at the set-depth (moving at 0.001 knots (0.0018 kph) ). I set mine to have a magnetic pistol with a radius of a couple meters so the front of the torpedo did not need to hit the target.

Last edited by tater; 01-13-09 at 10:37 PM.
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Old 01-13-09, 10:17 PM   #4
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Thanks for taking the time to answer my suggestions, I'm sure you have considred them all before! Since my modding is limited to changing the odd text file I have endless appreciation for what you are trying to do!

If Tater's ideas can be used we will have a real winner! You really have to admire the general helpfulness of the subsinm community.


Couldn't resist this!
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Old 01-14-09, 11:51 AM   #5
tater
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Dietrich, the file in SH4 HAS THE SAME PARENT ID as your screenshot.

I changed the arming distance to 10m, here's the file. If it crashes it crashes, if it doesn't...

Actually, look at it first to make sure it has not added any new fish, so that all the IDs point to the right parents in the dat.

http://files.filefront.com/Torpedora.../fileinfo.html
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Old 01-14-09, 11:57 AM   #6
tater
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Hey, the arming distance in under the Pistol information, I don't see that in your SS.

Does SH3 have any fish with magnetic pistols?
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Old 01-14-09, 12:19 PM   #7
Awful Smutje
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It does have magnetic pistols. This is why your torpedos detonate on halfway to the target in storm...
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Old 01-14-09, 12:39 PM   #8
tater
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Yes, but are the values in the sim, or is it somehow hard-coded.

The fact that the SH4 sim has the same ID certainly says that the german stuff was simply dropped in from SH3, though.
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