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Old 01-08-09, 07:35 PM   #1
Weiss Pinguin
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Yep.

To answer the original poster's question: No, being passed over for promotion or award does not have any detrimental effects on the crew. Rewarding them, on the other hand, does have benefits.
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Old 01-09-09, 09:43 AM   #2
Murr44
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My policy is to award medals & promotions to officers first, then petty officers and finally, seamen. If you use SH3 Cmdr you can often squeeze a few more U-Boat War Badges out of BdU at the end of a successful patrol in the Crew Management section...
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Old 01-09-09, 09:48 AM   #3
Jimbuna
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Quote:
Originally Posted by Weiß Pinguin
Yep.

To answer the original poster's question: No, being passed over for promotion or award does not have any detrimental effects on the crew. Rewarding them, on the other hand, does have benefits.
Precisely
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Old 01-09-09, 06:48 PM   #4
sonicninja
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many thanks for the replies, noted and satisfied, danke kaleuns!!!
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Old 01-12-09, 07:03 PM   #5
BasilY
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My first awards goes to the Engineering department, and then the Sonar/radio department. Hunting and evasion can't work well without them.
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Old 01-15-09, 02:43 PM   #6
Robert Fulton
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In my very early patrols, my one and only qualified radioman was very valuable, and it took a good amount of managing to keep him rested for the key times when I needed him.

One solution would be to award radioman qualification to a 2nd PO. Instead I awarded medals to my radioman as fast as available. Once he received the Iron Cross Gold, he no longer is subject to fatigue. Henceforth, he is always on the job in this very important post.
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Old 01-16-09, 04:10 AM   #7
Jimbuna
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Of course.....using SH3Commander will also give you the option of 'no fatigue' which would enable you to concentrate on other factors such as....survival.
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Old 01-16-09, 04:26 AM   #8
sonicninja
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if you dont award the medals etc when you finish the patrol and exit the game can you make the rewards, medals etc via SH3 Commander or do you lose the rewards from exiting the game?
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Old 01-16-09, 12:55 PM   #9
FIREWALL
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Quote:
Originally Posted by jimbuna
Of course.....using SH3Commander will also give you the option of 'no fatigue' which would enable you to concentrate on other factors such as....survival.
I use the no fatague option. It's as realistic as any of the other choices.

Useing UBOAT ACE The Wolfgang Luth Story as a source the biggest problem a Kpt had with his crew was boredom.

Thats why besides drills he had many diversions to keep his crew busy. And they had plenty of time for rest.

It's not like they were running into a convoy every 15 minutes.
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