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Old 01-08-09, 02:11 PM   #13
Syxx_Killer
Admiral
 
Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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That really cool! Congrats, Duci! I recently wanted to do an overhaul of my own with how I used mods for SH4 (I had way too many). I wanted something streamlined and simple. TMO is all I use now (with addition of a few skins and the U-boat speech fix for when I want to play as a U-Boat). I use TMO "straight up" now, if you will. Before I had changed things around but with the new version I didn't want to make those changes again, so I let it be. I'm glad I did. I like it better than the changes I made (Only changes mentioned in the FAQ included with the mod, but changes none the less.). For those using TMO 1.62 (or any really) there is a quick fix Ducimus posted on the Ubi forums about a sea trials issue:

Quote:
Originally Posted by Ducimus
Known issues:
- Sea trial 's are out of sequence. After completing the first sea trial, the game is assigning you the 3rd sea trial, skipping over the 2nd one. To fix this, before starting new construction, edit your /data/cfg/upc.cfg file and change this:
MinimumDaysInBaseUS=21
to this:
MinimumDaysInBaseUS=14

- 2nd sea trial does not reflect current game play.
(economic fuel setting is "ahead standard" not "2/3rds" and battery recharge times are off)
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