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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Dec 2008
Location: Vancouver BC
Posts: 186
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I am not a metallurgist, but....
I would suspect that the pressure hull of a submarine has got to be one of the hardest targets of all; the ultimate in "sloped armor". I would have to imagine that it would take a pretty large AP round to pierce a concave piece of metal designed to withstand huge outside pressure, while it is on the surface and not "under pressure". The DC, on the other hand, works by shockwave against a hull that is already under pressure, therefore I can easily understand how a pressure hull could be breached or cracked. The other bits of a submarine (mechanical gear, periscopes, vents, propeller shafts etc. allow for flooding at their points of ingress into the hull, so from that perspective I can easily envision flooding/damage from that. I have a hard time believing that a 20mm or 40mm round can penetrate a pressure hull. 8"? Sure. 5"? I guess. So here is my question; please explain the physics of penetrating a pressure hull with lower calibres. I do understand and appreciate the effects that 20mm fire on exposed crew on the bridge, so don't get me wrong. It's well documented, and I get it. Here is a good article on a sub that sank without the pressure hull being breached. http://members.lycos.co.uk/brisray/misc/mkclass2.htm
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#2 | |
Stowaway
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as for the pressure hull you have it backwards, it would be easier to pierce a hull not under pressure than one with pressure in it. try hitting a soda bottle with and then without a cap. i do agree with you that the game gives you more damage from small rounds than i think is correct. |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
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Is there a way to reduce penetration values by range?
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#4 | |
Stowaway
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AFAIK you can change hit power and armor levels but not by range |
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