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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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You need to save your UVW map from whatever you mapped it in. In 3DS Max, that would be the automatic Unwrap UV modifier in the stack (assuming you used auto unwrap) and then save the UV co-ordinates over the model-uv2.uvw file that S3D exported.
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