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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Mar 2008
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A con i'd list the game with is "poor wide scale unit control". The devs still haven't implemented a way to control huge specified formations simply. From the looks of it, they don't intend to either. They just want you to issue individual headings to every formation in your fleet.
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#2 |
Gunner
![]() Join Date: Dec 2001
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Actually, you can use either "Task Force" to control everything or use "click & drag" to control multiple divisions.
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Jim Cobb |
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#3 |
Weps
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If you try to give a "Turn by Succession" order while in Task Force mode the entire fleet will end up in a stupid mess as they all turn into each other. The problem isn't direction finding it's distance keeping which none of the ships are inclined to do themselves.
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#4 | |
Gunner
![]() Join Date: Dec 2001
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Jim Cobb |
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#5 |
Weps
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"Guide on" only makes ships follow eachother single file. It astounds me that the developers didn't set it to mean "maintain distance and direction from X ship". I guess they figured you needed to have a "Form New Division" command twice.
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#6 |
Watch
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You can issue the Guide on command to the lead ship of one formation to follow the tail ship of another formation.
Just started a new German campaign, overly aggresive, split the HSF into three and patrolled lower north sea together. Having them split worked a treat. The British BattleCruiser fleet engaged one of the smaller offshoots at around 3am and didn't notice the other two formations creeping up from the south. After a slightly confused clash only one BC escaped for the loss of a number of DD's and only one BB for me. The North Sea is now mine. |
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#7 |
Gunner
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Don't you just love it when a plan comes together?
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Jim Cobb |
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#8 | |
Storm Eagle Studios
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Location: Wakefield, LA
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You do NOT have to use "Form New Division" at all in any of this, and I really can't imagine why you'd want to. That's not what that command is for. You might want to check out this fleetwork tutorial I recently posted over at our official forum. In this, you learn how to turn a BB squadron in the proper direction while simultaneously shifting its nearby DDs from their starting ASW screen positions to their surface action positions. http://forums.gamesquad.com/download...o=file&id=1993 Something to keep in mind about Jutland.... These are HUGE battles. In real life, there were about a dozen admirals present on each side, due to the complexity of maneuvering such fleets. But in the game, there's only 1 of you in single player. Thus, you can pause whenever you want to be each of these admirals. Or you can do these battles (or those you create yourself) in MP to divide the workload.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#9 |
Weps
![]() Join Date: Mar 2008
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In all honesty "Pause the game to issue hugely complex orders to multiple squadrons." Just doesn't work. I want to play a naval sim here, not a turn based jRPG. I've also been told to "use the map" but again, what year is it? 2009 or 1999? I'm trying to play a 3D naval sim here not Task Force 1942.
![]() I think Jutland is an excellently detailed game with astounding workmanship. The problem to me is, the controls are just awful. Huge fleet formations are nearly absurd to control. The justification that "real admirals had huge workloads too" needs a bit of thought. Real Admirals didn't give precise direction changes to every formation lead in the fleet. For some reason, I found the controls in DG to just be better. They didn't lag at all, and gave a satisfying sound chime to clearly indicate a command had been accepted. On the brightside, recent patches have largely fixed the gunnery issues. Opening salvo by enemy ship used to hit like 50% of the time. From then on accuracy would just get worse and worse. You'd have one straddle after another, and then for some reason you'd get a bunch of salvos that are nowhere near the target even when it was unobscured and unchanging in direction/speed. |
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