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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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![]() Quote:
![]() better start your radar!! ![]()
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Member of the Subsim Zombie Army |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Using the latest TMO only, the smoke is reversed, i.e., merchants have light smoke and warships have heavy smoke.
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#3 | ||
Ace of the Deep
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btw, some older warships also got darker smoke. make sure the mod is enabled after all TMO updates. Quote:
Last edited by vickers03; 01-01-09 at 04:45 PM. |
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#4 | |||
Watch
![]() Join Date: Dec 2008
Location: Ukraine
Posts: 18
Downloads: 99
Uploads: 0
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#5 |
Watch
![]() Join Date: Mar 2008
Location: Minnesota
Posts: 21
Downloads: 30
Uploads: 0
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Is it possible to use this for playable ships? I was hoping to add this to Ivanks playable SS Horai, to make darker smoke for the old steamer. However it seems it won't work if it is for the stock AI Horai. What would I have to do to make this work? :hmm:
-Seawolve44 Last edited by Seawolve44; 01-02-09 at 02:40 PM. |
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#6 | |
Ace of the Deep
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![]() Quote:
http://files.filefront.com/NSS+Horai.../fileinfo.html |
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#7 |
Electrician's Mate
![]() Join Date: Jun 2008
Location: Stoughton, WI
Posts: 140
Downloads: 50
Uploads: 0
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TMO just upgraded to 1.6.2 (I believe that is the version), sounds like a "final" version... It looks good as it is, but I'm wondering if this MOD will cause issues. Anyone know if it is compatable?
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