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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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Top tip: Play GWX with a mini fridge next to the computer.
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#227 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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GWX team,
Great mod ![]() I guess the reason you did not include the lifeboat mod with GWX is that it conflicts with Enhanced Damage Effects? Could anyone explain what it exactly effects? Do I lose oil spills or is it something deeper and more significant. Thank you....with an explanation of what it effects then we can decide if we want to sacrifice one for another. ![]() |
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#228 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Congratualtions GWX and especially well done Privateer
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#229 |
Watch
![]() Join Date: Dec 2008
Location: Texas
Posts: 16
Downloads: 9
Uploads: 0
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Not sure if it's been mentioned yet, and maybe it's only a problem on my install, but I notice that the F1 (Help) categories are incomplete on my GW Gold. Starting with "Enemies Of Germany" (no enemy list) and then the remaining selections - such as Flotilla News, for instance - have no info.
Anyone else show the same? |
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#230 | |
Chief of the Boat
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#231 | |
Hellas
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![]() so,can you tell me where are they located please? bye |
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#232 | |
Watch Officer
![]() Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
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Last edited by Commander Gizmo; 12-30-08 at 06:11 AM. |
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#233 |
Sonar Guy
![]() Join Date: Sep 2005
Location: Whats left of Florida
Posts: 396
Downloads: 1
Uploads: 0
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Third time was the charm........disregard......
Last edited by Slick Rick; 12-30-08 at 08:58 AM. |
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#234 |
Swabbie
![]() Join Date: Dec 2008
Location: Finland
Posts: 5
Downloads: 0
Uploads: 0
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Thank you! This mod is great!!!
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#235 | |
GWX Project Director
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![]() In all fairness though, we couldn't do what we do without the Silent Hunter Devs having released SH3 in the first place. ![]() Thank you for your kind thoughts though. ![]() |
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#236 | |
Chief of the Boat
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![]() Welcomr aboard matey ![]() |
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#237 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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The only way to alter the shape of the polygons themselves is to start changing wave shapes, like PT did in his water mod. But that affects sensors, physics... all sorts of things. For GWX3 I didn't alter the polygons at all, I just brightened the water so that the contrast between the bright polygons and the water colour "underneath" them is much less. The end result is that the polygons are technically still there but you can hardly see/notice them.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#238 |
GWX Project Director
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Speaking of which, OLC. I hope your eyesight has recovered.
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#239 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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You mean from the vodka? ![]()
__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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#240 |
Ace of the Deep
![]() Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
Uploads: 0
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I´m late to the show, work has kept me on the road the last 6 days ( someone has to deliver the stuff the rest you ..´re wifes? buy in the stores ).
Downloaded and installed v3.0 gold and Bigboys "patch". No probs whatsoever ![]() Still running the 2.1 cfg for the Cmdr, will install the 3.0 cfg when in port the next time. Just popped in to say a Big thank you to everyone in the team, you ![]() ![]() Oh, and happy new year too ![]()
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