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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hello,
Will there be a simplifyed mod for GWX 3.0 multiplayer ? Maybe somebody is already working on it ? ![]() |
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#2 |
Chief of the Boat
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How do you mean :hmm:
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#3 |
Stowaway
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Well there was an online mod for GWX 2.0 where ppl had to disable all other mods except this one in order to have successfull online play..
And if I remember correctly for the faster load ups this mod disabled campaign files leaving multiplayer only required units. |
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#4 | |
Chief of the Boat
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I'm honestly unaware of the campaign files point :hmm: |
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#5 |
Stowaway
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Yep, the thing is I'm not sure if the old GWX 2.0 Online mod is compatible with GWX 3
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#6 | |
Chief of the Boat
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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I think he is referring to the fact you enable blank campaign files for MP play so no other traffic interferes with your MP map and increases loading times greatly
Ok for custom maps NOT ones which take the info from the SCR such as the Narvik\Cerberus\Tungsten missions and a few out east You will sit there forever and never see a thing as you have removed traffic but for maps which include shipping tis ok I know AOTD run something similar with a reduced Sea\Roster folder too Only shipping and countries from a select group get written into missions with the rest being left out |
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#8 | ||
Stowaway
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Here it is ![]() I wonder if it is compatible with GWX 3 or we need another one ? |
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yep thats still ok to use as its blank campaign files and messages
EDIT Just noticed it has a GWX 1. something LND Gimme 5 and will produce a 3.0 version Edit Here is one for GWX 3 http://files.filefront.com/GWX3+onli.../fileinfo.html Last edited by bigboywooly; 12-28-08 at 01:33 PM. |
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#10 |
Stowaway
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Damn you're fast BBW!
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#11 |
Chief of the Boat
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This is still totally new to me....honestly!!
It looks like the files are structured for JSGME enablement. So how do you use it :hmm: |
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#12 |
Ace of the Deep
![]() Join Date: Jan 2007
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yes indeed, how do you use it?
In the past i have played online but that was in the time before that gwx excists. But i do want also the olc gui mod incl. and then 100 percent realistic.
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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If you see the seperate release thread all will be revealed
Yes tis JSGME Basically removes all other shipping by blank campaign files and radio messages too So your game loads a lot faster with no messages ALL MP players must use it or CTD Twas a good idea from Maddy on first release and have used similar when testing MP |
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#14 |
Stowaway
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I would surely enjoy MP game with other subsim members with this mod
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#15 |
Stowaway
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Fantastic Bigboywooly,
Great For All Multiplayers, A Big ![]() Test It With Us ![]() |
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