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Old 12-27-08, 06:06 PM   #1
Ramius
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hmmmm .....DWX ver 1.0 will be ready in a few days.....

Shame really, but I had that version before DW had even hit the shelves. Think i've got a ver 1.2 of DWX lying around somewhere
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Old 12-27-08, 06:55 PM   #2
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Intresting all i know is that the beta version has glitches granted but is good in MP games.
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Old 12-27-08, 11:35 PM   #3
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Quote:
Originally Posted by Kapitan
Intresting all i know is that the beta version has glitches granted but is good in MP games.
oh yes,

I'm really looking forward to RA mod and new mission MP scenarios for the mod, especially dynamic MP. I think RA will be a major contributing factor to dynamic MP. RA has already reduced editing by 2/3 so I'm hoping to see quick turns on MP scenarios.

I've started mission scenario design(on paper) but waiting for next version release before construction. Come to think of it, I'm going to re-do the entire map set I've been working on for all this time from scratch and make it just for RA. Been testing other ways to generate and maintain dynamic MP, but don't really need the mod to run such tests. I can do this with LWAMI

I also think with the presence of additional playable platforms, the mod will allow us to bring mission MP scenarios to life that you've covered in your covert ops documentation(IIRC), in particular, stealth transiting / infiltration and the requirement to arrive at a destination unharmed as win condition(i.e. Ohio vs red ASW forces <--> Delta IV / Oscar / Typhoon vs blue ASW forces).

btw, for quick reference, can you please post a link to your covert ops doc. thx!!

can't wait for RA
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Old 12-28-08, 05:04 AM   #4
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Good job indeed.Maybe from here,other high quality mods can follow.What about a Surface mod? It could include DDGs from both sides,CGs,CGNs,LPHs,CVs,......Fully controlled CBGs would be a great stuff as a target for silent hunters.

Someone could translate this ideas to the RA developers for me please?

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Old 12-28-08, 01:06 PM   #5
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Only real issue that i have found as of late is that CIWS doesnt work on the Udaloy no doubt they are addressing the issue, so far so good in the mod i do say it does need improvement but then again it is only a beta version so i wasnt expecting anyone to get anything right first time.

it is a great mod and well worth the download so keep up the good work guys.
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Old 12-28-08, 03:59 PM   #6
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Today myself and my friend madcap conducted exercises trialing the Destroyers Panteleyev and kulakov, missions conducted ranged from barrier search ASW to transit search ASuW some AAW was in the package also.

Our main goal in our second phase exercise which we conducted along side Nastroychivvy (sovremenny DDG) and peter the great (Kirov CGN) was to pass through two ASW barriers and one main ASuW barrier while being hounded by TU-142F and IL-38 may aircraft and also being buzzed by low flying Mig 25 foxbats and SU-27 Flankers.

The udaloy performs well At slow speed and at high speed (25 knots or more maximum we have achieved is 30 knots). she monouvers well at high and low speed (i narrowly avoided collision with peter the great see pics) and fires her weapons well, the only true gripe is AAW missiles the SA-9 gauntlets dont have the range the SM-2 does so some of the air targets had to be taken out by either the peter the great or nastroychivvy or left to fly off.

The exercise area was 95 miles long and 45 miles wide with the command ship meridian (vishnya radar vessel) watching over us and her escort buliny (sovremenny DDG).

The flankers were easy pray for the Nastroychivvy and Peter the great as both excel in ASuW and AAW missions while we excel in ASW which is what we were there for.

In the end the Nastroychivvy was ruled damaged as one of the enamy task group scored a hit, but we eliminated all threats bar two TU-142F aircraft which were well out of range of our missiles.

In all exercise a sucsess.

Picture time!



The sovremenny class DDG Nastroychivvy conducting a U turn to avoid any chance of a torpedo attack on them and to let us go infront.



Peter the great passing madcaps udaloy (kulakov)


Second time around another U turn i will miss her but it will be close !


Passing by port to port less than 10 meters from her !


Now that really is close


Passing the sturn of the peter the great cruiser


we formed back up and again she decided to U turn wonderful off we go again.

I lost alot of the pictures these are the ones i did manage to get but we have two or three more exercises coming up very soon so il pull some from there.
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Old 12-29-08, 09:11 PM   #7
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For the record, I'd just like to say that I'm happy with the beta thus far, and am happy to have it. There are issues, but I have no desire to voice them, as I know the team is working on them when they get the chance. This is far more than I ever expected we would be allowed to have for this sim, and it's injected new life into it.

I'm loving both the new interfaces and particularly enjoy the Alfa. I'm not sure if mods to, say the sensors and torpedoes were additions made in previously allowed mods (I was basically playing no-modded), but I like the fact that you have to get closer to your target.

I guess what I'm trying to say is that I am saddened that the modders feel they have to limit these betas for legitimate fears that the community will pounce on problems they see. Already, RA and AT have brought us more than I could ever have forseen we'd get, and I'm just happy to enjoy the work they've done and not harrass them to death to fix problem X or Y. I'm just enjoying what they've already done for the community and hope they won't feel oppressed by it now, or later down the road.
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Old 12-30-08, 01:57 PM   #8
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I've been away for a while and a bit out of touch on the forum but.. after reading this thread...
Isn't adding new playables to DW a big No No ?
The mod does sound interesting and it looks like a lot of good work is going into it. Is it meant to work with LWAMI or are they going to have to be separate mods ?
Is there a wiki or something maintained so I can learn more about the RA mod ?

Just curious. I play DW all the time and anything that adds to it is a plus in my book.
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Old 12-30-08, 03:50 PM   #9
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So far SCS stance on both the RA and Alfa Tau Mod is that they have yet to take a definite stance however at the moment they seem to be ok with them.

As for more information bout the mods, I think there are forums in italian and russian where the developers are available but to my knowledge there is no Wiki or anything like it available yet (however given the current stance of SCS I have no problem with expanding the existing DW Wiki to include sections for the RA and TA mod ... just need to find someone who actually writes something.)

As for LwAmi and those mods ... to my knowledge both mods are based on an older version of the LwAmi mod and have subsequently evolved into their own "thing". This means that all three mods (AT, RA and LwAmi) are incompatible with each other.

Hope that helped a bit.
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Old 12-28-08, 06:52 AM   #10
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The manual can only be found here http://www.commanders-academy.com/fo...hread.php?t=97

It is located in the submarine tactics and tricks section of the forum under the stiky guides and manuals.
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Old 12-28-08, 09:54 AM   #11
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Well,given that I have not been able to register into RA developers Forum,I will post here a few lines concerning some ideas about future further interesting mods in order to complete the wip one right now.

Surface I.
Krivak II
Neustrashimy
Sovremenny
Kara
Kashin
Kirov
Slava
Kiev
Spruance
Leahy
Virginia CGN
Ticonderoga
Arleigh Burke
Knox

Surface II.
Kremlin
Kuznetsov
Kitty Hawk
Enterprise
Nimitz
Gerald Ford

Surface III.
Yednorog
Serna
Wasp
San Antonio
Austin

Surface IV.
Olekma
Kaliningradneft
Cimarron
Sacramento
Supply

Ok,these would be a quite good controllable platforms from both sides.Others could always be added from other Countries.


Regards Gentlemen.
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Old 12-28-08, 05:31 PM   #12
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Quote:
Originally Posted by tonibamestre
Well,given that I have not been able to register into RA developers Forum,I will post here a few lines concerning some ideas about future further interesting mods in order to complete the wip one right now.

Surface I.
Krivak II
Neustrashimy
Sovremenny
Kara
Kashin
Kirov
Slava
Kiev
Spruance
Leahy
Virginia CGN
Ticonderoga
Arleigh Burke
Knox

Surface II.
Kremlin
Kuznetsov
Kitty Hawk
Enterprise
Nimitz
Gerald Ford

Surface III.
Yednorog
Serna
Wasp
San Antonio
Austin

Surface IV.
Olekma
Kaliningradneft
Cimarron
Sacramento
Supply

Ok,these would be a quite good controllable platforms from both sides.Others could always be added from other Countries.


Regards Gentlemen.
Dreaming is cool, but lets be realistic here ok ?
This mod isn't coming out in 2020 and there certainly aren't 30 people working on it. Keep your expectations to reasonable levels. :p
Nimitz, Enterprise, Ticonderoga, Spruance and Arleigh Burke ? What the , how are you even going to control such beasts within the constraints of dw controlable interfaces ? I mean its complicated even to give a damn towed array for a Type 212 and you want to totality of the russian surface fleet available, and strategic us vessels ? :rotfl:
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Old 12-28-08, 10:02 PM   #13
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Quote:
Originally Posted by goldorak
Quote:
Originally Posted by tonibamestre
Well,given that I have not been able to register into RA developers Forum,I will post here a few lines concerning some ideas about future further interesting mods in order to complete the wip one right now.

Surface I.
Krivak II
Neustrashimy
Sovremenny
Kara
Kashin
Kirov
Slava
Kiev
Spruance
Leahy
Virginia CGN
Ticonderoga
Arleigh Burke
Knox

Surface II.
Kremlin
Kuznetsov
Kitty Hawk
Enterprise
Nimitz
Gerald Ford

Surface III.
Yednorog
Serna
Wasp
San Antonio
Austin

Surface IV.
Olekma
Kaliningradneft
Cimarron
Sacramento
Supply

Ok,these would be a quite good controllable platforms from both sides.Others could always be added from other Countries.


Regards Gentlemen.
Dreaming is cool, but lets be realistic here ok ?
This mod isn't coming out in 2020 and there certainly aren't 30 people working on it. Keep your expectations to reasonable levels. :p
Nimitz, Enterprise, Ticonderoga, Spruance and Arleigh Burke ? What the , how are you even going to control such beasts within the constraints of dw controlable interfaces ? I mean its complicated even to give a damn towed array for a Type 212 and you want to totality of the russian surface fleet available, and strategic us vessels ? :rotfl:
:rotfl:
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