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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Just started out of St Naz in a new career in 42 no problem |
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#2 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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In GWX 3.0 the GWX_3_St_Naz_and_Schluesets mod conflicts with the Community Units mod. If you enable it after the Community Units mod you get a warning about the englishnames file from JGSME. Then in game when you try to start from St. Naz the game locks up on a black screen.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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As with all mods that change the base files such as lnd and flotilla cfg it should be enabled first
Then the community ships |
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#4 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Bigboywooly
Thanks. ![]() |
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#5 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
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Beautiful! I shall put in for a transfer soon!
![]() Vielen Dank, und Alles Gute im Neuen Jahr!
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![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." |
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#6 |
Eternal Patrol
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GWX3 barely released, and already new add-ons. Gotta love it!
Thanks, BBW! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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BBW
In the mod folder there is a second mod folder with two optional mods, labled "GWX lite harbor traffic" and "GWX merged campaign". I don't find any instructions of the use of these. I note the file size of the campaign data file is different from the stock GWX 3.0 file. What do these do, and when should they be used?
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Irish1958 ![]() |
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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First post updated - links updated also
Mods re uploaded to include new subnets and minefields map from meduza http://www.subsim.com/radioroom/show...51#post1020679 |
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