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Old 12-26-08, 08:20 AM   #1
bigboywooly
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Quote:
Originally Posted by mengle
I was trying to start a carreer 1942 in ST. NAZ. and i begin in grid FG first without the mod and then with, always start in the middle of the sea
New career or old one ??
Just started out of St Naz in a new career in 42 no problem
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Old 12-26-08, 09:47 AM   #2
Ruzbasan
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In GWX 3.0 the GWX_3_St_Naz_and_Schluesets mod conflicts with the Community Units mod. If you enable it after the Community Units mod you get a warning about the englishnames file from JGSME. Then in game when you try to start from St. Naz the game locks up on a black screen.
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Old 12-26-08, 11:38 AM   #3
bigboywooly
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As with all mods that change the base files such as lnd and flotilla cfg it should be enabled first
Then the community ships
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Old 12-26-08, 12:31 PM   #4
Wolfehunter
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Bigboywooly

Thanks.
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Old 12-26-08, 12:55 PM   #5
Schöneboom
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Beautiful! I shall put in for a transfer soon!

Vielen Dank, und Alles Gute im Neuen Jahr!
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Old 12-26-08, 01:07 PM   #6
Sailor Steve
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GWX3 barely released, and already new add-ons. Gotta love it!

Thanks, BBW!
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Old 12-26-08, 03:51 PM   #7
irish1958
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BBW
In the mod folder there is a second mod folder with two optional mods, labled "GWX lite harbor traffic" and "GWX merged campaign". I don't find any instructions of the use of these. I note the file size of the campaign data file is different from the stock GWX 3.0 file. What do these do, and when should they be used?
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Old 01-07-09, 04:39 PM   #8
bigboywooly
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First post updated - links updated also
Mods re uploaded to include new subnets and minefields map from meduza

http://www.subsim.com/radioroom/show...51#post1020679
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