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Old 12-25-08, 06:27 PM   #1
prowler3
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Quote:
Originally Posted by bigboywooly

This next is a re release of the AOTD ships mod I did for GWX 2.1 only for GWX 3
Now includes VonDos Warspite\S.S Rex\Laconia and St Georgia all added to the campaign files where needed
Also includes Iambecomes T09A tanker and replacement T2 as well as his flak ships
And contains the locks and new St Naz as the above mod
Same extraction and install as above
Again make sure in port before adding in


http://www.megaupload.com/?d=1QQEDJUE

Readme

This version is a re release of a previous mod that replaces stock German ships with AOTD_Maxs ones but also with the new St Naz port and Schleuse locks too
Also included is the Warspite which replaces all named entries on the campaign files that used other units
The S.S Rex replaces most entries for the stock PPL for Italy
RM St Georgio is now placed in Tobruk in historical timeframe

The Megaupload link for the combo GWX3.0 ships with the new St. Naz and Schleuse locks goes here, instead??
http://www.megaupload.com/?d=DFJ20BH0 (a nonexistent file).

No biggie, I just copied and pasted the above link text.

Thanks BigBoy, for the update for GWX3.0. Have a great Xmas and New Year!

Last edited by prowler3; 12-25-08 at 06:29 PM.
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Old 12-25-08, 06:45 PM   #2
mengle
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I was trying to start a carreer 1942 in ST. NAZ. and i begin in grid FG first without the mod and then with, always start in the middle of the sea
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Old 12-25-08, 09:48 PM   #3
ssconvert
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A conflict between GWX_3_St_Naz_and_Schluesets and other units and GWX-Alternative flotilla's has occured.
I installed the alternative flotilla's first.
I this correct? Will there be a problem?

Last edited by ssconvert; 12-25-08 at 09:50 PM.
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Old 12-26-08, 08:20 AM   #4
bigboywooly
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Quote:
Originally Posted by mengle
I was trying to start a carreer 1942 in ST. NAZ. and i begin in grid FG first without the mod and then with, always start in the middle of the sea
New career or old one ??
Just started out of St Naz in a new career in 42 no problem
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Old 12-26-08, 09:47 AM   #5
Ruzbasan
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In GWX 3.0 the GWX_3_St_Naz_and_Schluesets mod conflicts with the Community Units mod. If you enable it after the Community Units mod you get a warning about the englishnames file from JGSME. Then in game when you try to start from St. Naz the game locks up on a black screen.
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Old 12-26-08, 11:38 AM   #6
bigboywooly
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As with all mods that change the base files such as lnd and flotilla cfg it should be enabled first
Then the community ships
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Old 12-26-08, 12:31 PM   #7
Wolfehunter
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Bigboywooly

Thanks.
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Old 12-26-08, 12:55 PM   #8
Schöneboom
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Beautiful! I shall put in for a transfer soon!

Vielen Dank, und Alles Gute im Neuen Jahr!
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