SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 | 156 | 20.74% | |
Version 2 | 79 | 10.51% | |
Version 3 | 29 | 3.86% | |
Version 4 | 77 | 10.24% | |
All of them | 489 | 65.03% | |
Multiple Choice Poll. Voters: 752. You may not vote on this poll |
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12-24-08, 03:39 PM | #91 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
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Quote:
not it!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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12-24-08, 04:10 PM | #92 | |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Quote:
Note also that real surface units would zig zag, pretty much all the time unless they were going FAST. That would significantly impact range. The reality is that BBs had no where near the range of a sub. Particularly since in actual combat, they'd pour on the coal (figuratively ). Also, since their smaller consorts burned fuel at a much faster rate, large ships like BBs and CVs routinely tanked up their DDs. |
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12-24-08, 04:26 PM | #93 | ||||
Silent Hunter
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Quote:
Regarding supply vessels, I too would like to have encounters with them, especially as an escort assigned to screen them. Even an "unglamorous" mission could be made interesting with enemy patrol boats, dive bombers, kamikazes & Ohkas... I have been trying to think of a solution to the time compression problem, but I can't think of anything. I suppose the game's bound to slow down if several friendly units are in close proximity...
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 12-24-08 at 04:32 PM. |
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12-24-08, 05:02 PM | #94 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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UPDATE: Hilfskreuzer and Armed Merchant Crusier Mod
I just finish testing some of my HK, and AMC's out, I found some problems and some interesting patrols!
HK Pinguin: P1) Left Hamburg for Australian hunting grounds. (since there are no convoys in the Atlantic yet) no ships spotted. 1st ship attacked off Western Africa, large tanker, sunk after 7 rounds!!! Sailed to the cape of Africa, spotted 3 ships sailing, sank all, received minor damage from Liberty ship. 2 weeks later enter convoy sank 4 ships, lost after CL attack. HK Widder: (new ship coming) P1) SUNK BY BRITISH SHORE BATTERIES! HK Orion: (new ship coming) P1) Sunk by 3 DD, sank 1 of them. HK Atlantis: Left Hamburg for Australian hunting grounds, sank total of 15 ships(to long of a patrol to give details) sunk by Aussie air attacks, 2 bomb hits to forward cargo bay, sank in 15mins, heavy fog, very sad to see her go down by the bow. HK Steir: failed to load, needs re working HK Kormoran: failed to load, needs new ship, once SHammers427 gets new computer and can make new ship, I will re-do her. Problems: Ships NOT compatible with each other!!! |
12-24-08, 05:05 PM | #95 | ||
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Quote:
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12-24-08, 05:43 PM | #96 | |
Silent Hunter
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Quote:
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12-24-08, 06:03 PM | #97 | ||
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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Quote:
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12-24-08, 06:14 PM | #98 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It is unfortunate that the game will not recognize the player unit if it is in a group, or leading a group. Least not when I tried it (had to hand-edit the mission).
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12-25-08, 12:21 AM | #99 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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I agree.
Does anyone know how to capture sound to use in the game? I have the perfect main gun sound for the battleships, and battlecruisers, but I dont know how to get it into the game. Sound: or |
12-25-08, 12:31 AM | #100 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Hilfskreuzer tips
I thought I release some tips for my fellow raiders out there. Even though only the HK Atlantis was released, I expect by mid to late Jan, to release all the raiders!
Hilfskreuzer tips: 1) Only attack solo ships. 1b) Never attack medium to large convoys, if you feel the urge to attack a convoy, go for the small ones! 2) Never go after liberty ships!!! they will mess you up!!! I dont know why, but they open up before your guns can, and they do heavy damage! I lost 3 raiders because of them. 3) Zig-Zag when under attack from the air! Though aircraft can be shot down rather easily, they can sink you! 4) End patrol when you get damaged! no matter how small the %, retreat! Enemy ships can sink you a lot faster if you have the smallest %. It adds up fast!!!!! more to come Good luck my fellow raiders! |
12-25-08, 12:40 AM | #101 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Hmmm, wernt those armed raiders armored.:hmm: small shells from a liberty ships deck guns shouldn't do too much damage. Also, couldnt you edit the gun files, Im sure you could change the range (and maby there accuracy.)
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12-25-08, 12:50 AM | #102 | |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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Quote:
I don't know how to edit the gun files. |
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12-25-08, 01:00 AM | #103 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Somebody here did for the yamato, if I remember it correctly.
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Task Force industries "Taking control of the world, one mind at a time" |
12-25-08, 05:26 AM | #104 |
Planesman
Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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Reporting for duty
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12-25-08, 11:39 AM | #105 | |
Silent Hunter
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Quote:
http://en.wikipedia.org/wiki/SS_Stephen_Hopkins
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 12-25-08 at 11:39 AM. |
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