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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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![]() Quote:
Coming in from the deep end and slow is logical. But before you go "in" try to analyze the situation. Are the DDs moving in a pattern? Spend sometime on your sonar or your periscope to find out. As I said coming from the deep end is ok but it wont be "deep" all the way to the port! So you must be certain about the depth "profile" of your approach. Using your subs bathymeter, to find how close you are to the sea floor, in the vincinity of DDs would be suicidal in a real life situation (it is an active sonar device). Most "experienced" players avoid it but I remember a post saying that this effect is not modelled in the game! Were you using your bathymeter? Eventually you can always go to periscope depth, sink em all and then take your photos at your own pace! ![]() ![]()
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! Last edited by Diopos; 12-24-08 at 07:34 AM. |
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