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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jun 2008
Location: Merry Old England
Posts: 121
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Well my goodness, this is a happy thread.
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#2 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
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I think you should read pages 3-4 on the "Size 10 humor" thread if you really want to see a happy thread.
![]() I think I may have been extremely pissed when I first posted, explaining the snippiness. But the list is kinda biased isn't it? Bit like if I asked you 1+1, and I gave you these choices 1. Four 2. J 3. Batman
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#3 |
Ocean Warrior
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Ease up, guys... No use throwing cr@p, when the magic christmas time is here, you know.
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#4 |
Lucky Jack
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SDK is what it says it is. A Software Developement Kit, IIRC, a set of tools to modify the files of a certain game.
Alot has been invented by the community by now to replace the never released SDK. Tools that make files accessable and makes it easier to work with them. Sure, they arent maybe as perfect as the SDK tool, but they get the job done. Looking back the years I've been here and seeing how the modding has developed in SHIII, I'd say, the only thing holding the modders to achieve their goals isnt the SDK, but the know-how, or to put it the other way, the help from the devs themselves. And ofcourse, there's the .exe modding that is a bog no-no, no idea how much would be achieved if Ubi would allow it. Anywho, from my perspective, I dont see that the SDK would revolutionize the modding that much. :hmm: |
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#5 |
Stowaway
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An SDK is pretty much useless at this point in time.
Now. You throw the source code at me? Just so I can compile a new DLL? That would be Golden!! |
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