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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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.sil is the file that shows the ID Manual page for the ship in the Sea folder. To make them nation-specific requires making clones of the ships, with a new folder, name and file-set for each nation. I was getting help to do it for my ship-names mod, but was reliably informed that it would make the long loading times that much worse.
SH4 makes it a whole lot better, so look for additions for that game in the future.
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 12-13-08 at 05:17 PM. |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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New countries are addable but not seen a way to split the Handelschiffe section into different types
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#3 | |
Helmsman
![]() Join Date: Sep 2008
Posts: 108
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#4 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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ok A new country needs a named folder in C:\Program Files\Ubisoft\SilentHunterIII\data\Roster They also need an entry in the defside cfg - also in the roster folder - which governs dates neutral etc The also need a cover - C:\Program Files\Ubisoft\SilentHunterIII\data\Menu\Gui\RecMan ual And finally a new entry added to the flag.dat and flagS.dat - C:\Program Files\Ubisoft\SilentHunterIII\data\Library The last one will need new nodes adding for flag attatchment either with hexediting or S3D if does it Oh and any new shipping for that country will need to be scripted on the SCR and RND - C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign New bases\defences added to the LND - C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign And new ports added to the Locations.cfg - C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain |
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