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Old 12-13-08, 05:17 PM   #1
Sailor Steve
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.sil is the file that shows the ID Manual page for the ship in the Sea folder. To make them nation-specific requires making clones of the ships, with a new folder, name and file-set for each nation. I was getting help to do it for my ship-names mod, but was reliably informed that it would make the long loading times that much worse.

SH4 makes it a whole lot better, so look for additions for that game in the future.
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Last edited by Sailor Steve; 12-13-08 at 05:17 PM.
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Old 12-13-08, 06:39 PM   #2
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New countries are addable but not seen a way to split the Handelschiffe section into different types
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Old 12-14-08, 10:46 AM   #3
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Quote:
New countries are addable but not seen a way to split the Handelschiffe section into different types
ok can you tell me more about that?
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Old 12-14-08, 12:45 PM   #4
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Quote:
Originally Posted by TorpedoMo
Quote:
New countries are addable but not seen a way to split the Handelschiffe section into different types
ok can you tell me more about that?
Hmmmm
ok
A new country needs a named folder in C:\Program Files\Ubisoft\SilentHunterIII\data\Roster
They also need an entry in the defside cfg - also in the roster folder - which governs dates neutral etc

The also need a cover - C:\Program Files\Ubisoft\SilentHunterIII\data\Menu\Gui\RecMan ual

And finally a new entry added to the flag.dat and flagS.dat - C:\Program Files\Ubisoft\SilentHunterIII\data\Library

The last one will need new nodes adding for flag attatchment either with hexediting or S3D if does it

Oh and any new shipping for that country will need to be scripted on the SCR and RND - C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign

New bases\defences added to the LND - C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign

And new ports added to the Locations.cfg - C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain
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