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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Great. Is this JSGME ready ? Super, I can't wait to play with it
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#32 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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is there a way to give a cannon homing ability???
make it super long range (horizon) and homing capable. that could simulate a missile of sorts...
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Member of the Subsim Zombie Army Last edited by gimpy117; 10-28-08 at 06:30 AM. |
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#33 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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I think a flying torpedo, with speed increased to 400 knots and depth + 2 meters (so it would fly but in the same time strike the target) would simulate very well an Exocet missile.
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#34 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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![]() Quote:
if you get british SSN use exocet missiles, shorter range, smaller warheads
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#35 |
Swabbie
![]() Join Date: Jul 2004
Posts: 12
Downloads: 21
Uploads: 0
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I am not able to download this.
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#36 |
Watch
![]() Join Date: May 2008
Location: Indy, IN
Posts: 27
Downloads: 14
Uploads: 0
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I have a request for a mod.
No 688, no nukes. Just William Wallace. If here were here, he'd consume the English with fireballs from his eyes and bolts of lightning from his arse! ![]() |
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