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Old 08-24-06, 04:38 PM   #1
azreark1
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Default Sub Active sonar

ok i am having a serious problem with the active sonar in-game, i'm usually playing the 688i but have tried it on kilo and akula and pretty much the same results...i do a ping and i hear the ping bounce off the contact but i cant see it well enuogh to differ it from the rest of the ambient noise...does this have something to do with my gamma setting or can i just not see good...because from what i have read i should be able to pick out the contact just fine.

and this isnt at the furthest range it can go either...most of the time its around 1/3 the distance of max ping range...help me out on what to look for on this.
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Old 08-24-06, 04:52 PM   #2
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You have to stare realy hard at the screen and i mean hard there will be a little dot that is brighter orange and thats your contact.
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Old 08-24-06, 05:03 PM   #3
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I also dont see em, even with when "staring real had at the screen"

Im my opinion its a design fault, cause you can actually mark something, you just dont know where it is. Nothing you can do about it, I know its annoying.

What I do when I use active: When sbumitting the ping, I am scrolling with my mouse cursor along the progressing wave. When I hear a ping return, I stop moving the mouse. Now I know the distance to the conact. Now I click through ALL the bearings (or if I know a general direction I can narrow it down a bit) and press mark.
With a bit of luck, I hit the contact (which I had NEVER EVER seen with my eyes).
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Old 08-24-06, 05:07 PM   #4
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Personaly i dont use it its a pointless tool to a unit thats ment to remain undetected.
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Old 08-24-06, 05:16 PM   #5
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What about for the FFG? I am having a hard time finding subs with my sonar.
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Old 08-24-06, 05:38 PM   #6
Wim Libaers
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On the FFG, use omni rotational. If you hear something but don't see it, you can try going through all bearings with the single beam mode, that narrows it down a bit.
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Old 11-17-06, 10:03 PM   #7
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Quote:
Originally Posted by Kapitan
Personaly i dont use it its a pointless tool to a unit thats ment to remain undetected.
_____________________________________
How about when you want to set up a down the throat?
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Old 11-18-06, 04:12 AM   #8
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I prefer to defend rather than attack but when it comes to attack well i have my own methords.
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Old 08-24-06, 07:07 PM   #9
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Quote:
Originally Posted by drEaPer
I also dont see em, even with when "staring real had at the screen"

Im my opinion its a design fault, cause you can actually mark something, you just dont know where it is. Nothing you can do about it, I know its annoying.

What I do when I use active: When sbumitting the ping, I am scrolling with my mouse cursor along the progressing wave. When I hear a ping return, I stop moving the mouse. Now I know the distance to the conact. Now I click through ALL the bearings (or if I know a general direction I can narrow it down a bit) and press mark.
With a bit of luck, I hit the contact (which I had NEVER EVER seen with my eyes).
That's exactly what I do too, though my success rate with this method is much lower. The number of times I've been able to see a blip of any kind w/ Akula can be counted on one hand. I once killed a Seawolf by designating on his countermeasure and flooding the area with missiles, and the other was against a Typhoon or something, broadside...

Last edited by Kazuaki Shimazaki II; 08-24-06 at 07:09 PM.
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Old 08-24-06, 08:25 PM   #10
azreark1
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well, i'm glad i'm not the only one having this problem.
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