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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jun 2006
Location: Milton Keynes
Posts: 195
Downloads: 1
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I'm on my third patrol, Dec 4 1939 and everytime I tried to get out of Wilmhelmshaven something destroys my boat. I've tried going round the edge but as soon as I get out of the peninsula bit I get flooding, damage men killed.
Any ideas as to what is doing this? |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Are you using stock game or any mods?
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#3 | |
Planesman
![]() Join Date: Jun 2006
Location: Milton Keynes
Posts: 195
Downloads: 1
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#4 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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You are hitting either mines or sub nets. Follow the lead of the escort. (The ship in front of you)
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#5 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Open up mission editor and load the scr Zoom in to wilhelmshaven and have a look for a minefield IIRC there is one there |
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#6 | |||
Planesman
![]() Join Date: Jun 2006
Location: Milton Keynes
Posts: 195
Downloads: 1
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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Or simply remove the minefields/anti-subnets using the editor.The ones in the friendly ports serve no purpose in game other than making leaving port a major hassle.You never have your port attacked by enemy surface ships or subs so the mines and nets are useless to even be there.
So you can either remove them manually or I believe there is a SCR layer file that is included with the GW mod that has no Minefields/subnets in freindly ports that you can use if you want. |
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() ![]() You will have to go straight up middle of port exit |
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#9 |
Watch
![]() Join Date: Jun 2006
Location: Michigan, USA
Posts: 26
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Its WW2 and you are part of the German High Command...Whatcha gonna do?Thank God its only a game. Now you know what the U-boat crew had to go through in real life.
Last edited by ps249; 07-10-06 at 12:46 AM. |
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#10 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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The installation routine has an option to remove *friendly* minefields.
The \SilentHunterIII\data\Campaigns\Campaign folder includes an optional file titled "GW_nominefield_Campaign_SCR.mis" which if used to replace "Campaign_SCR.mis" will eradicate *all* minefields - both friendly and enemy. |
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#11 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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