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#1 |
Swabbie
![]() Join Date: Aug 2017
Posts: 11
Downloads: 63
Uploads: 0
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I've spent the first couple of weeks with this game trying various mega mods, different settings, learning to use generic patcher and JSGME, uninstalling reinstalling etc. I think I have finally hit on the mods and play style I have been looking for. I'm about 3 game days into the first campaign and everything is going great. But before I go to far and find out that I made a mistake with my mods, or failed to use a mod that might make me restart again I wanted to post my mod list for scrutiny. Thanks!
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Wolfes From The Deep v.1.0.3[Part I] Manos Scopes-patch for 16x9 Wolfes From The Deep v.1.0.3[Part II] OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign_IO Strat.Map_Magui Grossdeutscher Rundfunk New Remix 1939-1945 Grossdeutscher Rundfunk New Remix 1939-1945_CTD Fix Wetton's BBC Radio Mod Messervy_s_gramophone_pack1 Capthelms Audio+SV Touch Ups EnahncedFunnelSmoke1.2_SH5 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 TDW_Mines_Subnets_Detectable_in_hydro (OH II ) DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters Moon_light_mod DynEnv v2.9 - No Underwater Impurity Patch Targor's SH5 Wooden Lifeboats ver. 0.4 Room_QR1 Shallow Waters Voice Be Gone No 1-2-3 Torpedo Alignment One odd thing, Strat.Map_Magui shows up when I export my mod list to clipboard in JSGME but I didn't install it. I believe it's part of the mega mod. It doesn't show up when viewing my mods in the main JSGME right window only when I export to clipboard. This may not be a issue it just caught my attention. Thanks! |
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