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Experts please eyeball my mod list before I get too deep into my campaign
I've spent the first couple of weeks with this game trying various mega mods, different settings, learning to use generic patcher and JSGME, uninstalling reinstalling etc. I think I have finally hit on the mods and play style I have been looking for. I'm about 3 game days into the first campaign and everything is going great. But before I go to far and find out that I made a mistake with my mods, or failed to use a mod that might make me restart again I wanted to post my mod list for scrutiny. Thanks!
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Wolfes From The Deep v.1.0.3[Part I] Manos Scopes-patch for 16x9 Wolfes From The Deep v.1.0.3[Part II] OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign_IO Strat.Map_Magui Grossdeutscher Rundfunk New Remix 1939-1945 Grossdeutscher Rundfunk New Remix 1939-1945_CTD Fix Wetton's BBC Radio Mod Messervy_s_gramophone_pack1 Capthelms Audio+SV Touch Ups EnahncedFunnelSmoke1.2_SH5 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 TDW_Mines_Subnets_Detectable_in_hydro (OH II ) DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters Moon_light_mod DynEnv v2.9 - No Underwater Impurity Patch Targor's SH5 Wooden Lifeboats ver. 0.4 Room_QR1 Shallow Waters Voice Be Gone No 1-2-3 Torpedo Alignment One odd thing, Strat.Map_Magui shows up when I export my mod list to clipboard in JSGME but I didn't install it. I believe it's part of the mega mod. It doesn't show up when viewing my mods in the main JSGME right window only when I export to clipboard. This may not be a issue it just caught my attention. Thanks! |
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