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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Nov 2012
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In the game, please select "VIIB".
When you discover enemy, you have to press "L" key to lock the enemy, then press "M" key to send report. Our airplane can take off and attack that enemy automatically. Demo movie:http://www.tudou.com/v/VhE3hOJjSr0/&...04_05_99/v.swf MOD download url: http://pan.baidu.com/share/link?shar...&uk=1345069205 The game analysis:唐门不粘锅、 潇洒哥爱吃肉 The program design:唐门不粘锅 The MOD data setting:U-322 Last edited by backer; 08-19-13 at 06:43 AM. |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
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Can this be done with WW2 platforms? I don't recall that Germany had aircraft carriers however. The allies did, however and that made life hell after mid 1943 for the U-boats.
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Irish1958 ![]() |
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#3 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
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They did.
Graf Zeppelin. Launched 1938. Whether she is ingame, i don't know. |
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#4 | |
Sea Lord
![]() Join Date: Nov 2007
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As for the thread - it looks like backer has a player aircraft carrier with working aircraft. It may be the wrong era but ![]() Anyone remember the movie where an aircraft carrier went through a time warp and ended up in WW 2?
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#5 |
Torpedoman
![]() Join Date: Aug 2010
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Graf Zeppelin was launched but never ended. In fact it was captured by soviet forces and after wwii used as practice target.
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#6 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
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#7 | |
Sea Lord
![]() Join Date: May 2006
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#8 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
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Good film knowledge SSB. Brings back some memories...
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#9 | |
Chief of the Boat
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#10 |
Mate
![]() Join Date: Nov 2012
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Why no one to discuss the question of taking off?
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#11 |
Grey Wolf
![]() Join Date: Apr 2005
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In fact, there was an attempt to open a discussion, right in the second post of this thread, which remained unanswered so far.
Here: http://www.subsim.com/radioroom/show...21&postcount=2 Maybe if you answered it, this could be a good start for a more technical discussion about your mod (which BTW is a breakthrough for the old SH3). ![]() |
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#12 |
Admiral
![]() Join Date: Feb 2006
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^Spot on mate.
Implementing this in SH3 Carriers and other WW2 platforms would give SH3 some serious gaming boost.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#13 |
Ocean Warrior
![]() Join Date: Apr 2005
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Exactly
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Irish1958 ![]() |
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#14 |
Sea Lord
![]() Join Date: Nov 2007
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backer,
Does this mod only work for playable aircraft carriers or would it be possible to do the same work for AI ones? Would it be possible to insert a WW2 carrier and aircraft as the ship model / aircraft models?
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#15 | |
Mate
![]() Join Date: Nov 2012
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As for the work at AI, happen after that is. I'm in the research of better wolfpack. player' aircraft carriers is long overdue for completion. |
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