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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2012
Posts: 8
Downloads: 18
Uploads: 0
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hey, I've recently started fiddling mod wise with SHIV and have noticed that an alarming percentage of these mods cause CTD's
I've only fiddled with a few mods, yamato, Titan and the montana, thus the yamato and titan cause CTD's at certain points like clock work. please does anyone know why this happens? any fixes. I'm not use JSGME to install the mods, i wonder if this is the issue? |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
With JSGME you can uninstall the mods and the game goes back to normal.
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#3 |
Eternal Patrol
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WELCOME ABOARD!
![]() As Peabody said, JSGME will not save you from CTDs, but it doesn't cause them either. What it does is let you add mods and then remove them if there is a problem.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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Another issue with mods is that some mods are not compatible with others as well as certain mods requiring a specific activation order to ensure maximum stability.
I have observed that most CTD issues have been from mod conflicts, too many mods or corrupted core files from over-modding. |
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#5 |
Swabbie
![]() Join Date: Feb 2012
Posts: 8
Downloads: 18
Uploads: 0
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ok, thanks very much.
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#6 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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problem 1. Not using mod enabler and copy/paste(delete) files in game folder.
Problem 2. Mod soup. To many mods that overwrites one another. (some times this happens when mods are createt on copy paste skills) Hope that someone will create a MYMEGAMOD as one have createt for SH5 for SH4 But in general mods are like.. Toward allied gameplay Toward Axis gameplay GFX Sounds Improvements Right there you have 5 resons why it can go wrong lol...
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#7 |
Swabbie
![]() Join Date: Feb 2012
Posts: 8
Downloads: 18
Uploads: 0
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well, i reinstalled SHIV a fresh and then installed JSGME into the correct place, reinserted mods into mod folder and still i get CTD's with the cleveland mod (one that changes the american campaign into a surface campaign) thus far i'm still of the mind that SHIV has a weak stomache for mods....
i only enabled the cleveland, although the others ARE in the mod folder, but by them being in the mod folder and disabled, they don't do anything... so this can't be mod soup. and also as a side note, disabling the cleveland and trying to enable any other of the mods in the folder results in the cleveland being removed from any playable campaigns, but it also stops any of the other mods being playable. it just sits there, you can play the cleveland in a quick mission but thats it Last edited by l.husler; 02-07-12 at 08:04 AM. Reason: addition to post |
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