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Old 10-30-11, 12:30 AM   #1
Tessa
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Default Fatigue Mod

In doing some searching I didn't come up with much; I'm looking for a mod that can remove fatigue -but isn't SH3 Commander. Sadly SHC breaks too many of my own custom mods/additions so have decided this time to go without installing it and dealing with all the frustrating of getting my own mods working again.

Has anyone made a mod that erases fatigue like SHC does, just as a standalone mod?
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Old 10-30-11, 03:10 AM   #2
Fish In The Water
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Not sure about a mod, but it's easy enough to disable fatigue all by your lonesome.

Start by using Notepad to open the Basic.fg file in your 'SH3\data\Cfg' folder. Once you've got it open, use the CTRL-F (Find) function to quickly locate the '[FATIGUE_COEF]' section. It should look similar to this:

[FATIGUE_COEF]
;comp0 tower
RegularFactor00=0.001
SpecificFactor00=0.01
BadWeather0=0.02

;comp1 sonar/radio
RegularFactor10=0.001
RegularFactor11=0.001
SpecificFactor10=0.01
SpecificFactor11=0.01
BadWeather1=0.001

;comp2 command room
RegularFactor20=0.001
RegularFactor21=0.001
SpecificFactor20=0.01
SpecificFactor21=0.01
BadWeather2=0.001

;comp3 diesel
RegularFactor30=0.001
RegularFactor31=0.001
SpecificFactor30=0.01
SpecificFactor31=0.00075
BadWeather3=0.02

;comp4 electric
RegularFactor40=0.001
RegularFactor41=0.001
SpecificFactor40=0.00075
SpecificFactor41=0.01
BadWeather4=0.001

;comp5 bow torp
RegularFactor50=0.001
RegularFactor51=0.001
SpecificFactor50=0.045
SpecificFactor51=0.045
BadWeather5=0.02

;comp6 bow rest
SpecificFactor60=-0.0000003
SpecificFactor61=-0.0000003

;comp7 stern rest
SpecificFactor70=-0.0000003
SpecificFactor71=-0.0000003

;comp8 stern torp
RegularFactor80=0.01
RegularFactor81=0.01
SpecificFactor80=0.03
SpecificFactor81=0.04
BadWeather8=0.02

;comp9 deckgun
RegularFactor90=0.001
SpecificFactor90=0.05
BadWeather9=0.02

;comp10 flak
RegularFactor100=0.001
SpecificFactor100=0.05
BadWeather10=0.02

;comp 11 repair station
RegularFactor110=0.001
RegularFactor111=0.001
SpecificFactor110=0.02
SpecificFactor111=0.02
BadWeather11=0

This is where fatigue levels are set for every compartment on your boat. If you want to disable them, simply change all the levels to 0. Good luck, have fun and enjoy your new super crew!
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Old 10-30-11, 11:45 AM   #3
irish1958
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Nice post, Fish
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Old 10-30-11, 11:50 AM   #4
Tessa
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Thanks, if the game had a better way of doing real crew roation I wouldn't mind having the fatigue. Since its solution is really poor and requires micromanagement on a scale that shouldn't need to be done every few minute (should only need to do it once at the mission start, after that the crew maintains the rotations; of course would be ideal), feel like I'm playing the Sims whenever I'm not engaging ships.
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Old 10-30-11, 12:53 PM   #5
Sailor Steve
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I'm curious to know what mods SH3C breaks, or how it can even do that. Every function in Commander is optional.

As for perfect crew rotation, SH4 U-boats gives that.
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Old 10-30-11, 04:02 PM   #6
Magic1111
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For all SH3-Commander Users in regarding to Crew-Fatigue try this MOD for Commander:

http://www.mediafire.com/?zbcz2aodldm

Best regards,
Magic
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Old 10-30-11, 04:40 PM   #7
Tessa
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Quote:
Originally Posted by Sailor Steve View Post
I'm curious to know what mods SH3C breaks, or how it can even do that. Every function in Commander is optional.

As for perfect crew rotation, SH4 U-boats gives that.
The basic way that SH3C starts, by locking down certain files to read only on startup messes up several mods I've made. They change values in the basic.cfg and menu.cfg. While there's a section you can add your changes into SH3C it doesn't seem to want to work on anything I change in the menu.cfg file. Even though I add the mods via jgsme they inevitably get broken. Have tested and (to my disappointment) found that w/o SH3C all the mods work fine.

Its the statup of SH3C that kills it for me, as it re-writes all files to stock; and then applies the modifications specified within SH3C sometimes leading to some mods to not function correctly. Since the crew fatigue model is the real only feature of SH3C I use, its no big loss as long as I can reproduce the no fatigue mod.
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Old 10-30-11, 06:57 PM   #8
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Quote:
Originally Posted by irish1958 View Post
Nice post, Fish
Why thank you good sir!
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Old 10-31-11, 04:05 PM   #9
postalbyke
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Don't worry, Tessa, you're not the only one who doesn't use commander!
My reason is that no-one has justified it to me yet lol
h.sie's fix pack and my own wits are how i've survived the mod wars

but seriously, I just avoid this problem by judicious use of the map screen (above 64x TC), and I have instituted my own watch rotation when that fails. I assume that the TM's will do maintenance on the torpedos whether or not I've put them in the "torpedo room." And there's no reason to man up every station all the time... I just make sure there's enough crew for a "port" and "starboard" watch cycle (two men for every station, one on duty, one off duty)
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Old 10-31-11, 04:50 PM   #10
Sailor Steve
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Quote:
Originally Posted by postalbyke View Post
Don't worry, Tessa, you're not the only one who doesn't use commander!
My reason is that no-one has justified it to me yet lol
I guess it comes down to what you want from the game. For me having the huge crew name assortment and the ship names are as important as any supermod. I've also read posts by some who find those things to be absolutely useless.

So I consider it easily as important as, say, GWX, and wouldn't live without it. It, along with the new harbor mods, are the only things that keep me from dropping SH3 entirely in favor of SH4.

One man's meat is another man's poison.
-Lucretius

One man's theology is another man's belly laugh.
-Robert A. Heinlein

One gamer's must-have mod is another gamer's waste of time.
-Me
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Old 10-30-11, 11:46 AM   #11
irish1958
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Quote:
Originally Posted by Tessa View Post
In doing some searching I didn't come up with much; I'm looking for a mod that can remove fatigue -but isn't SH3 Commander. Sadly SHC breaks too many of my own custom mods/additions so have decided this time to go without installing it and dealing with all the frustrating of getting my own mods working again.

Has anyone made a mod that erases fatigue like SHC does, just as a standalone mod?
I can't imagine any reason not to use CMDR? Why don't you want to use it?
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