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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2010
Location: Denmark
Posts: 7
Downloads: 47
Uploads: 0
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Hello fellow Kaleuns
Since I noticed theres a megamod under development, ive picked up SHV again, and have recently been playing around with 100% realism(or close to), and I must say its way more fun and challenging without the map contacts nŽall. Mod Info: Im mainly using TDW amazing UI mod and his AI mod. As a sub/SH rookie, and SHV my first in the series ive got a few questions: - Im having some problems calculating solutions when I cant use my watchmans "nearest visuel contact" info eg. when at periscope debth. This is probably associated with not being able to reliably use the stadimeter (When identifying a vessel, its never seem to "pick" the correct one - and does I have to specify the proper mast height?) Range not being the only problem by also speed, and to some degree AOB(but good "guess" and sometimes a 90approach works for the moment) - How would one properly plot in contacts recieved from the hydrophone/other? (im having some confusion with bearings/true bearings - clarifications/other tools?) - Is the radar functional? - Any "easy" digestible info on sub tactics, as im for the moment seem to be a sitting duck no matter how I react, when Destroyers are within visuel contact range. (as mentioned, I am using TDWs AI mod) Thanks in advance and tips, info and other approaches are very welcome. |
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