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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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Torpedo prob
Hey guys after finishing up some mods I took the boat out and my torps are going of before they hit the ships..What should I look for in what files?....
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#2 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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Sounds like a dud.
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#3 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
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yea it was a pian in the ... for the skippers
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#4 |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
Posts: 288
Downloads: 105
Uploads: 0
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Need a little more info, What was the weather when you fired?
Rough Seas cause alot of premature detonations. If that is the case try setting torps to contact detonation, it seems to help. If your getting that in calm seas, i would suspect a bug.
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#5 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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The seas were a little rough..Everytime I set the torps to contact it dosent stay and goes back to the other..
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#6 |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
Posts: 288
Downloads: 105
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Its strange that it keeps switching back, Sorry i can't be more helpful.
Does anyone else have this issue or know how to fix it?
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#7 |
Rear Admiral
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Somethings not right if you can't change the settings from influence to contact, maybe mod soup.
If you have them on influence it's normal for them to premature, but they are less likely to dud. If you set them on contact, they are less likely to premature, but more likely to dud...sort of a balance.. For a better chance against duds slower speeds seem to help as they don't contact the ship as hard and at more angle. Conditions of the sea can effect prematures, so rougher seas better to contact until late 43. |
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#8 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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I hear you bud but like I said it wont stay on contact..I'll just do the best I can...
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